Escape Simulator

Escape Simulator

3,422 ratings
Aqueduct Tower II
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Type: Room
Play time: 45+ minutes
Difficulty: Medium
Language: English
Tags: 2+ players
File Size
Posted
Updated
154.694 MB
21 Apr @ 10:27am
6 May @ 11:41am
19 Change Notes ( view )

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Aqueduct Tower II

Description
Another aqueduct tower has been discovered. It holds the key to a long-lost underground city. Will anyone be able to solve its mysteries?

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Hi Guy! I believe this is the final project for ES1, so as a send-off, I create a sequel to my favorite room — and maybe yours too. This is another fairly large room that takes at least 45 minutes to complete. If you find any bugs, feel free to let me know (I’ve fixed them in Part 1 as well).

You don't need to finish part 1 before playing this (but still recommended to play)

Difficulty: medium
Players: 1-4 player
Length: 45+ minutes
Sound: recommend

Special Thanks
Custom sound effect from Mixkit [mixkit.co]
Custom model credits in discussion blog.

Playtest by apa-games, Autumnlight91, Bartololomeo, Brushstroke, nausium and Wollo
Also Thanks to GGӡL for the many times helped me with scripting advice.

You can see the Walkthrough in game.

*In multiplayer, when pressing the button to go up or down the ladder would teleport all players if standing close to each other. Still working on a fix for this.

Have fun!!
Popular Discussions View All (2)
13
21 Oct @ 10:19am
Bug report
namo_krub
0
28 Apr @ 12:18pm
Model credit
namo_krub
21 Comments
einzwitterion 18 Oct @ 8:47pm 
The solution to the 3rd cipher is actually VPTUC . Great level overall, I had lots of fun. Slightly more challenging (for me at least) than AT1. The puzzle with the colored roosters was one of my favorites.
namo_krub  [author] 13 Oct @ 11:59pm 
@bakahashi you need to add or subtract the letter orders based on the numbers shown, if they match the letter you're working on. The solution is VPTCU
bakahashi 7 Oct @ 3:50pm 
I cannot figure out the advance cipher for the life of me. Can anybody give me hints? I've tried advancing the cipher by N letters each time it lands on it, I've tried using the letters before + after the advancement, i've tried moving the whoel cipher number each time, but none of them are working.
Spike 14 Aug @ 7:38am 
Came back to Escape sim just to play this because the first one was so good hahaha. I think the puzzles in this one might have been even better.
harpjen 24 Jul @ 1:08pm 
I'm stuck on activating the candle puzzle. I've got an unused valve with a cross for a stem and cannot insert into the remaining indicated place for a valve. The switch near the candle image is inactive. Really fun so far!!
TayRiddlez 8 Jul @ 3:33pm 
Really cool tower and clever mechanics!
If anyone feels like telling me what was the clue coming with the "A" and "B" buttons/pipes, I'm all ears: I think I just got really lucky and got it right on first try but I have no clue why? XD
Chikara 28 Jun @ 9:07am 
Wow I LOVE this room! The use of the mechanics and the puzzles themselves are just in a different league! Very old school Myst kind of feeling with the visual clues rather than a wall of text. Tricky but always logic. I love the reuse of puzzles, items and the different ways of thinking and visualization needed to solve everything. Amazing!
namo_krub  [author] 20 May @ 3:02am 
Thank you for playing!! @ChunkehLeygs, the second still hides somewhere on the cliff. Located on the same level as the 3rd floor
ChunkehLeygs 18 May @ 11:06am 
Awesome room...the layout was great and the puzzles were excellent. Only one thing I couldn't figure out was where the second group of 'pillars' were for the 'drawer' puzzle on the top level. One set was obvious, but I simply didn't see the second
namo_krub  [author] 13 May @ 2:03am 
Thank you for playing! everyone. Now I'm planning an advanced cipher to make more sense. @Faym About your observation, the poem hints that the hourglass stops at the blacksmith, and the snake stops 2 spaces behind the hourglass, so it’s still possible. But if you feel the clue is too vague or unclear, could you re-point out that specific line? I might be able to tweak it to make it better.