Conquest of Elysium 5

Conquest of Elysium 5

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Pretenders
   
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364.274 KB
20 Apr @ 3:57pm
19 Sep @ 9:58pm
21 Change Notes ( view )

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Pretenders

Description
Pretenders


A mod to add some Dominions style pretenders to CoE. In addition to their normal class everybody gets to pick an immortal god which provides some side benefit, hitting the major Dominions archetypes. Awake expanders, rainbow mages, scales immobiles, a trinity pretender, even a dedicated monodrop system just for the real Dominions heads in the audience.


Features



  • 24 new pretenders
  • Teleportation focused ritual path for immobile pretenders.
  • Balanced for wilder
  • AI better resists suicide as a side effect
  • Should play nice with other mods
  • Added mod nations should still get pretenders (confirmed by Junkerz)
  • Should work as a baseline mod for added pretender mods (shout out to Emperor Herb)
  • Bystander Compatability



Credit to Vorochi for the re-shaded Divine Egg sprite.
38 Comments
Erlkönig 27 Sep @ 3:26pm 
Fountain of Blood mastery 2 doesn't seem to work, I attuned to both greater paths and perfect path but never unlocked the T2 ritual of mastery. So it can't ever do the T2 Demonologist rituals.

Also, the added gold cost to the rituals makes it suffer an unfortunate interaction where Guildmaster is the only class that can really effectively make use of it, to the point of becoming overpowered with it.
Ⓚⓝⓐⓨⓣ  [author] 19 Sep @ 9:56pm 
Sending an update in about five minutes. Notables for the comment thread: The starting egg now floats (covers the amphibious use case as well as something like starting in a moving cloud tile for some reason), and if rudew is right about what's going on with the carrion maniken I have a hypothesis (carrion maniken was changed at some point to grow into something else, I inherited it with copystats, but because the raven is below it instead of whatever it should turn into it turns into the raven). If I'm right it's fixed; I haven't seen the issue since changing it but also never saw it before. Other than that it's mostly balance tweaks.
Not-So-Friendly 17 Sep @ 4:32am 
So . . . I admit, I like this mod a fair bit more than I expected. However, may I ask that you make the starting egg amphibious? Playing around with a modded class, turns out their starting citadel is technically in the water.
Nukular Power 16 Sep @ 8:19pm 
definitely hope to see more of this but hopefully rudews report there is accurate and can at least get the raven thing fixed haha
catfoodbob 11 Sep @ 2:42pm 
Monolith cant teleport to mines as dwarf queen, kinda feel cheated
rudew 4 Sep @ 5:12pm 
Upon. Actually watching for it- It looks like it's turning the carrion maniken into haunted ravens if you manage to keep them under the skeletal gardens command long enough.
rudew 4 Sep @ 3:53pm 
I'd just like to throw in that I'm also getting that weird haunted ravens occasionally appearing instead of Maniken's from the Skeletal Garden bug- Not using Linux. It seems REALLY rare for whatever reason. It also seems as if the immortality tile for those haunted ravens is set seemingly entirely at random, since it was set to a savanna when I didn't even have any visible on the map.
Ⓚⓝⓐⓨⓣ  [author] 14 Aug @ 8:31am 
If it's a lot of mods running at the same time it might just be a case of hitting overall caps on monsters, rituals, etc. - the Guildmaster update has narrowed the window for mods, Elysium Remastered alone is big enough to eat another chunk, and for your particular mod combination Pretenders might be pushing it over. It's got a very low modprio and loads close to last, which makes it pretty well positioned to be in that position. Unfortunately that's unfixable; I could increase modprio and make some other mod be the one that breaks if you're running a bunch of mods at the same time but that's not actually useful.
Nukular Power 11 Aug @ 8:56pm 
Love the mod so much but its definitely conflicting with a lot of other mods. not sure which exactly sadly but I think Elysium Remastered. Sad cuz they used to work together fine - any chance of a fix?
Phil Scott 21 Jun @ 3:09pm 
This is an amazing mod, genuinely. Completely transforms the game experience. Currently playing Ashen Emperor w/the Bog Wight pretender and it's a grand old time.