HUMANKIND™

HUMANKIND™

Not enough ratings
Non-Obsoleting Emblematic Districts
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
493.126 KB
20 Apr @ 8:21am
24 Jun @ 6:56am
2 Change Notes ( view )

Subscribe to download
Non-Obsoleting Emblematic Districts

Description
A VIP addon that allows Emblematic Districts to continue being constructed after you have advanced to another era.
11 Comments
DanzaDragon 23 Sep @ 11:25pm 
Sure will hop on, I tried setting the EQ in the descriptor construct settings to "District" and set it's era requirement to any... Rather than EQ/unique and it just made it vanish in game lmao
arch99  [author] 22 Sep @ 5:42am 
@DanzaDragon if you're on the Amplitude discord, there's a humankind modding channel and I could (or other people like the person that showed me how to do this lol) help you out with that. It's pretty simply overall but still a little more involved than I could easily explain in a steam comment.
DanzaDragon 22 Sep @ 2:56am 
How -do- you make an Emblematic District buildable in any era? I'm in the mod maker and unsure what setting I need to change or make to allow this for my own mods.

Many thanks!
arch99  [author] 18 May @ 6:22pm 
@joe9719s I'm afraid it does not - there's no way to set it in a generic way that applies to all Emblematic Districts, it has to be set manually for each district in the game. That's why I made it require VIP, because by the way I have to modify districts, in order for it to be VIP-compatible, I have to overwrite the districts to their VIP version.
joe9719s 18 May @ 12:23pm 
Does this work with modded cultures like the set from superpack? i am not a modder so i don't know if each culture would need work or if it one bit of work for everything tagged as an emblematic district.
Silent0Death 3 May @ 7:47am 
Amazing, this should honestly be in the game by default as an option.
[krkrkr]Robin de Tolens 1 May @ 11:12am 
OK thanks for the details :)
arch99  [author] 1 May @ 10:05am 
@[krkrkr]Robin de Tolens
You can technically use this mod without any VIP mods, but because of the way that it works (I change the attribute of a district as part of the district itself) it will impose any changes to districts made by VIP into your game, so it will make your districts the same as they would be in VIP even if you don't have VIP.
[krkrkr]Robin de Tolens 1 May @ 9:31am 
Is it truly necessary to have all the mods from the VIP modpack to enable this one ? I really love the idea of being able to continue constructing emblematic districts, but I do not necessarily want all the other mods of that pack.
arch99  [author] 30 Apr @ 11:15am 
@Neal - Gobbledegook
I have not had either issue myself when testing it. Do you have any mods other than this and VIP installed? If you're in the official Amplitude discord server, could you please leave a message in the Modding channel of Humankind? I will see it and I can ask you more questions about the problems you are having. Thank you!