Sid Meier's Civilization VI

Sid Meier's Civilization VI

82 ratings
[Arknights]:Kay's Doodle Diary Leaders
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
130.662 MB
19 Apr @ 5:43pm
6 May @ 11:29am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[Arknights]:Kay's Doodle Diary Leaders

In 1 collection by 糸七
糸七的明日方舟mod
17 items
Description
I've made another Arknights mod! If you like it, please give it a like, meow~
If you find any bugs or have suggestions, feel free to leave comments meow~


Civilization: Kay's Doodle Diary


Civilization Ability: Dream!
Leaders start with a unique special unit that can teleport between cities. These units gain +16 Combat Strength and +1 Movement after researching Machinery, Ballistics, Combustion, and Guidance Systems. Each leader has their own ideal; fulfilling it grants additional abilities.
Unique District: Metal Crab Cafe
Replaces Commercial Hub. Unlocks earlier. +3 Amenities. Gains standard adjacency from districts. Provides Science/Culture/Faith/Production/Food equal to Gold adjacency if city has Campus/Theater Square/Holy Site/Industrial Zone/Harbor. +1 Trade Route. +1 Great Merchant point per turn.


Leader: Ceobe


Leader Ability: Kay!
Starts with unique unit Ceobe. All units gain +1 Movement and -100% war weariness. Cities produce -100% Science. Conquering/founding a city randomly unlocks 2/1 technologies. After capturing a city, all units fully heal and regain Movement. Ceobe's promotions randomly unlock 2 technologies. Kay's Ideal: Help Everyone! (First liberation of a city) Grants 3 random technologies. All cities gain +10 Amenities and permanent 100 Loyalty.
Unique Unit: Ceobe
Siege unit with higher Movement. Has unique promotion tree. Cannot die but loses promotions upon revival. Gains +100% experience. Promotions don't consume Movement.
Unique Improvement: Mega Pancake!
Must be built on borders. +2 Food, +2 Housing. +2 Production per adjacent Industrial Zone/Encampment/Dam/Canal/Aqueduct/Harbor. +1 Culture if no Campus or +1 Gold if no Theater Square in city. Provides adjacency to Metal Crab Cafe. +2 Gold after capturing a city.


Leader: Popukar


Leader Ability: Chainsaw!
Starts with unique unit Popukar. Can conduct "Unmask" project. All units have -1 Sight. Forests -1 Production, Lumber Mills +3 Production. Builders gain +1 Charge and can pillage districts (except buildings). Pillaging friendly districts reduces city Production by 1. Popukar's Ideal: Become a Laser-Eyed Hero! (Complete "Unmask" project) All units gain +10 Sight (ignores terrain). Builder pillaging yields +100%. Unique Project: Unmask Grants Gold equal to 200% of Production per turn. Upon completion: All City Centers drop to 0 HP. Adjacent districts/improvements are pillaged. One-time only.
Unique Unit: Popukar
Powerful melee unit with unique promotion tree. Cannot die but loses promotions upon revival. Gains +100% experience. Promotions don't consume Movement.
Unique Improvement: Bunny Plushie
+1 Faith, +1 Culture. Units entering this tile lose 25 HP (50 HP if enemy). Every 100 accumulated damage grants +1 Production to all Bunny Plushies (threshold increases by 50 each time).


Leader: Bubble


Leader Ability: Bubble!
Starts with unique unit Bubble. Units ignore terrain movement penalties. Founding a city removes removable features/resources within 3 tiles. Builders can clear neutral tiles, converting yields to Production for all cities. Bubble's Ideal: Strongest Warrior! (Bubble reaches max level) All military units gain +2 Movement, +15 Combat Strength, and instantly unlock all inspirations.
Unique Unit: Bubble
Anti-cavalry unit with +10 Combat Strength when defending. Unique promotion tree. Gains -100% experience. Earns 15 XP per 50 damage dealt/taken. Promotions don't consume Movement.
Unique Building: Hero's Trial
Replaces Armory. Unlocks earlier. +3 Production, +1 Housing. +10% Culture/Science per Bubble promotion level. Trained military units gain +2 Movement. No strategic resources. +1 Great General per turn.


Leader: Beanstalk


Leader Ability: Metal Crab!
Starts with Beanstalk and a Metal Crab. Can buy units with Faith. Cities have -90% Production. Riverside tiles yield +2 Faith. Builders/Metal Crabs can spend Faith equal to Production cost to insta-complete city projects (consumes 1 Movement). Beanstalk's Ideal: Promote Metal Crabs! (Found Religion and obtain 16 Metal Crabs) City project Faith cost reduced by 30%. Instantly gain Faith equal to 100% of treasury.
Unique Unit: Beanstalk
Ranged unit that can summon allies. Can spend 1 Charge to complete city projects. Gains +100% experience. Promotions grant +1 Charge.
Unique Improvement: Tactical Point
+2 Faith, +1 Housing. Summons 1 Metal Crab every 15 turns. Must be on riverside. +2 Faith when adjacent to Metal Crab Cafe/Holy Site. +2 Faith per existing Metal Crab. City has -10% Production, -25% Gold, +30% Faith, +60% Culture.


Materials and references from Arknights Wiki
Update Plan: Optimize English localization (Completed) Balance adjustments for all four leaders Model optimization (delayed) Music addition (Completed)
21 Comments
糸七  [author] 12 May @ 9:47pm 
@handonroa 战术点可以每15回合生成磐蟹,改良被掠夺的时候是会暂停记时的,可能是因为被掠夺了?
handonroa 12 May @ 10:09am 
豆苗的战术点改良有bug。战术点并不会每15回合生成磐蟹,只会在刚建成时以及豆苗升级时生成磐蟹。
糸七  [author] 28 Apr @ 11:57am 
好消息:更新音乐了
糸七  [author] 27 Apr @ 8:13am 
@lcey 还真是,我玩的时候因为宜居度拉高,其实还是有点科技产出的,也可以Shift+Enter强制过回合,我回头加个研究未来科技后科技值+1%吧:murasame_smile:
Icey 27 Apr @ 1:42am 
作者大大反馈个bug,所有科技跳完后,0科技值选择不了科技,无法进入下一个回合,建议把100科技值减益改成99.9%
formikaluki 26 Apr @ 1:24pm 
.
糸七  [author] 26 Apr @ 12:07pm 
你的喜欢就已经是对我最大的支持啦~小刻可爱捏~
刻刻骰子 26 Apr @ 11:51am 
12神aihd马拉松超大地图104t小刻统胜...我们小刻!玩到我激推的mod,我真的太喜欢moder您了
!我想给您打赏,有路径吗QAQ
肯定不是不 25 Apr @ 7:59am 
信仰1:1换生产力,希腊科技融合小刻,太猛了(
25 Apr @ 7:45am 
小刻亲自上阵太猛了,我们的目标是城市。偷袭边境没兵的电脑,闪电战的含金量。古典BBG40T我剪刀都出来了。