Rain World

Rain World

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(1.5)Watcher Creatures In Vanilla Cause I Dont Wanna Play Watcher
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19 Apr @ 11:02am
29 Sep @ 11:59am
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(1.5)Watcher Creatures In Vanilla Cause I Dont Wanna Play Watcher

Description
This mod adds watcher creatures to vanilla and downpour regions. You should put it above the msc expansion and below the watcher (Otherwise it wont work)

Outskirts - Rats, Blizzard Lizard(Saint only), Peach Lizard, Big Moth

Industrial Complex - Rats, Big Moth, Box worms and firesprites, Moth Grub

Drainage System - Tardigrades, Barnacles, Frogs, Angler

Chimney Canopy - Indigo lizards, Templars, big moths, lizard long legs, basilisk

Garbage Wastes - Sand worms, basilisk, Rat, Frog, Rot Lizard, Loach, Skywhale, Peach Lizard, Rattler

Farm arrays - Indigo lizards(for all except hunter), Drill crabs, Box worms and firesprites

Subterrenean - Small moth, Rats, box worms and firesprites

Shaded Citadel - Big moths, Scavenger Templars and Disciples

Shoreline - Tardigrades, Rats(saint only), Barnacles

Pipeyard - Tardigrades, big moths, Indigo lizards, basilisks, frogs, templars, disciples, box worms and firesprites

Waterfront facility - Skywhales

The Exterior - Rot lizard

Submerged Superstructure - Tardigrades, Angler

Silent Contstruct - Blizzard Lizard, Loach

Metropolis - Templars, Disciples, Big Moth

Sky Islands - Big moth, Skywhale




Notes:
-All tardigrades in shoreline spawn with the "Slayer" tag, why? because its funny!!!
-Rotted lizards in garbage wastes progress from fully rotted to partially rotted through the timeline
-Rivulet has more rot lizards in underhang
-Pomegrenates spawn in industrial
-Some blue fruit in rivulets campaign has been replaced with rotted fruit
-Rot lizards in chimney are brown
-Skywhales and loaches share 1 braincell
-Rattler's color matches Rot's color is not needed for the mod to work

feel free to add any suggestions
Popular Discussions View All (2)
3
23 Jun @ 7:15am
suggestion: iterator dialogue for watcher creatures/items?
carpsexer69
0
23 Apr @ 11:57am
*loud incorrect buzzer*
carpsexer69
79 Comments
animalexpben 5 Oct @ 2:45pm 
I've got two suggestions.

1. Add the angler to shoreline cuz it makes sense. Big fishy in the big sea.
2. (Nobody got to agree with me but its just my opinion) remove the peach lizard from outskirts and put it into the Drainage System and/or Shoreline cuz they're semi-aquatic.
gabihung 29 Sep @ 2:48pm 
angler un shoreline pls:steamhappy::steamhappy:
SageisNIce 29 Sep @ 1:45pm 
the update log is so funny holy shit
lost kin 27 Aug @ 3:53am 
rattlers should be in garbage wastes and any region with rot
Peacherweasel | Skyjackal 6 Aug @ 5:19am 
Is there a chance you could make this mod compatible with expedition mode from the downpour dlc? (like "kill 10 indigo lizards" or "kill 3 moths" killing creature challenge options, also killing watcher-exclusive creatures don't appear to give kill points in expedition mode, at least that's what I remember experiencing when I last tested the mod)
Lacey 30 Jul @ 10:45am 
would recommend removing loaches for every region expect silent construct
carpsexer69 17 Jul @ 2:32pm 
TOO MANY LOACHES IN GAR BITCH WASTES. HELP. HELP.
Jaydent 10 Jul @ 12:05pm 
nevermind i read the wiki. it says theyre just bigger and give more pips
Jaydent 10 Jul @ 12:03pm 
wtf does the "slayer" tag do to tardigrades lmao??
ecklesinc 23 Jun @ 7:22am 
as TheRealAndFinalSpringers stated, coding can be rough and it's your mod and you don't need to do the things we mention, we simply want to give suggestions...

WITH THAT IN MIND, loaches would probably be nearly impossible to add to most regions, they eat nothing but slugcats, and don't fit well in most regions, perhaps they would work as creatures exclusive to saint? Most other slugcats cannot get past them especially if they are in mandatory spots, however saint and artificer can, but I can't think of a good arti region for them, so silent construct and rubicon are probably best