Caves of Qud

Caves of Qud

34 ratings
Massive Decorations (Jungle)
   
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Branch: Stable
Environment: Building, World
Asset: Tileset
File Size
Posted
Updated
1.011 MB
17 Apr @ 6:26am
19 May @ 7:49am
6 Change Notes ( view )

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Massive Decorations (Jungle)

Description
Deep in the jungles, where terrible monsters lurk, hidden from mutant eyes, lie ancient monuments of past centuries. They hold ancient stories and embody in stone the creatures that left this planet long ago. The Naphtaali tribes worship them, while The Goatfolk people avoid them with wary caution. Yet even massive and bulky constructions like these get lost amidst the endless, impenetrably dense green labyrinths.

- This one needs MosniLIB to work!
- 7 decorative Massive Monuments hidden deep in the jungles.

BIG UPDATE! (not only beautiful but also functional now!) + hidden treasures.
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- Redesigned and added new sprites (+5 and another +4 almost finished and will be uploaded soon).
- Statues now appear not only in the JUNGLE but also in the DEEP JUNGLE.
- Statues now have a CHAT function, which helps remove the LOST effect if you get lost in the jungle (they are big landmarks in the green maze).
- Other travelers now hide their treasures near such landmarks! Look for BLUE-GREEN grass.
- Made the vases with random liquids near the statues more diverse.

small update.
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- added 4 more monuments, as promised.
- that makes a total of 16 random monuments for the jungle and deep jungle.
- the bonus secret stash addon with travelers' treasures is now hidden under a dark green-light green bush (the idea was pixel hunting — at first I spared your eyes, but it turned out the blue-green bush was way too easy to find, so… sorry. Take care of your eyes).

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22 Comments
Mosni  [author] 3 Sep @ 8:58am 
Feel my pain, man! This is one of the things I dream about too, but I just don’t have the technical know-how yet. As soon as I figure out how to make it work, I’ll release a mod for it - that is promise!

P.S.
But for now, I can comfort you with this: uploading the Machines of QUD update within the next 30 minutes!
- New quest in Kayakukya to obtain a brand-new item.
- Tame dogs using bones!
- Tame waydroids with [redacted].
- Waydroid animation added.
- And much more!
DSG Trey 3 Sep @ 7:25am 
Hey Mosni! I commented on one of your other mods but had a question that was tangentially more related to this one.

I understand why it is the way that it is, but is there any way within CoQ's codebase that multi-tile creatures like this could be possible? I love Salt Krakens as much as the next guy but these tiles are AWESOME and I can't help but imagine massive behemoths. 3x3 Chrome Pyramids or 2x2 Oboroqoru. Thanks again for everything
Mosni  [author] 22 Jun @ 4:20am 
ahaha) nope)
The Iron Rose 19 Jun @ 2:47pm 
the decorations themselves are awesome though, nice work!
The Iron Rose 19 Jun @ 2:44pm 
please god make the grass blue again, it is impossible to find.
Mosni  [author] 30 May @ 5:42am 
Summer has started, bro, and there's not much time for modding. I'll be working on stuff little by little, but anything that requires thinking and experimenting will have to wait until fall or winter)
Holly 28 May @ 12:13pm 
...unless you can make them a newly animate being, but that sounds... actually really cool. too big to move, but if these walls could talk...
Holly 28 May @ 12:12pm 
...what if instead of "chat", you were given the option to "examine"? you're not _literally_ talking to them, we'd guess...
Mosni  [author] 10 May @ 11:05am 
It seems like it should work; I think I tested it. But it's always better to install new mods right after your character ascends to the heavens to meet the sultans.
BlearyEight 10 May @ 8:57am 
is it okay to add this mid save?