Songs of Syx

Songs of Syx

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Khelian Race (v69)
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Tweaks and Balance: Race
Tags: V68, V69
File Size
Posted
Updated
770.962 KB
15 Apr @ 10:48pm
16 Jun @ 12:35am
7 Change Notes ( view )

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Khelian Race (v69)

Description

Welcome! Khelians, a race of sentient humanoid sea turtles. They are a peaceful, easy-going race who love to snack on fish, and have a pretty good handle of how to get them. My goal for this mod is to add variety to the base game by including a new race that fits in seamlessly. I've tried to keep the graphics in line with the art style, and maintain a good balance in how they perform in a city. Let me know what you think.



• A whole new playable race
• Unique overhead sprites and portraits that fit seamlessly with the vanilla game
• Unique names and nursery
• Balanced stats
• A new sea themed religion



Khelians are a well-mannered race of humanoid sea turtles. They find themselves congregating near rivers and the ocean and build simple huts out of wood or mud. Many of these small fishing communities dotted the landscape until the Age of Ice where those Khelian's who hadn't outright died went into a deep hibernation. When they awoke after the thaw, they found their homes in ruin, and the landscape vastly different. Many chose to seek out new settlements or to try and rebuild their homes.

These people are peaceful and enjoy their long lives catching fish and preserving knowledge. They prefer to be closer to nature, living near water and within wooden structures. While their hide and shell provide very good natural defenses for combat, the peaceful nature of these people cause them to have a hesitancy towards conflict, and would rather remain at home, though if a call to arms is necessary, they provide excellent defensive coverage from arrow barrages and charges.

Khelians love fish above all other foods, but do enjoy fruits and vegetables when they are around. Their slow nature grants them a longer lifespan, though it takes longer for a Khelian child reaches adulthood. When they do, one can expect an excellent member of society for well over 100 years.
17 Comments
Frozn 16 Jun @ 3:10pm 
Ah, I needed to switch to V69 in betas.
Frozn 16 Jun @ 2:52pm 
When you go to create a random game, it crashes and gives this error:
Failed Loading Assets!
File Corrupt: ...assets/init/race/KHELIAN.txt
Missing property: WORLD_NAME_FILE, in object starting at line: 1
Orange Blue Hue  [author] 16 Jun @ 1:51pm 
Can you give me a more detailed error report? I'm not getting that error.
Cr0aky 16 Jun @ 1:24am 
says its missing world name file in line 1 ?
Orange Blue Hue  [author] 16 Jun @ 12:37am 
Updated to v69
PapasFritas 29 May @ 7:15pm 
turtle men good
Orange Blue Hue  [author] 11 May @ 1:24pm 
Older versions may work fine with newer versions, but not the other way around. This was made for beta version v68 so you may need to wait until a stable release or you can opt into the beta version (though I do not know if saves will be lost or not).
StankLocator 11 May @ 5:19am 
I am not, I have few other minor mods that work fine, usually when a mod is out of date it says no version file but this is only case where its out of date and would let me load
Orange Blue Hue  [author] 10 May @ 3:10pm 
Are you on beta version v68?
StankLocator 10 May @ 12:23pm 
The mod says its out of date and crashes when trying to start a new world