RimWorld

RimWorld

365 ratings
EchoColony
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Mod, 1.5, 1.6
File Size
Posted
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9.470 MB
13 Apr @ 12:58pm
2 Oct @ 8:23am
54 Change Notes ( view )
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EchoColony

Description
Have you ever wondered what your colonists think about their daily lives?
Their relationships, that scar that never healed, their last breakup… or that human leather throne in the dining room?

With EchoColony, you can talk to them directly.


💬 Their responses aren’t random — they reflect what they’ve lived, how they feel, and what they remember.

Your colonists reply like real people.
Want them to address you as a king? A god? A curious visitor? You decide.
Configure their tone globally or individually.

Want one to talk like a zombie?
A robot?
A wild-eyed lunatic from downtown?
Yes — you can do that too.
Make another obsessed with human leather armchairs?
Yes — you can do that too.

Colonists always take into account their backstory, mood, pain, relationships, and recent events when responding.
They also know where everyone else is — who’s alive, who’s dead, who’s in cryosleep, who’s working as a slave, and who’s out there fighting for the colony.
They recognize their children, their lovers, their enemies — even if they’re far away or long gone.
If they’re grieving someone, you’ll feel it. If they’re miserable, they won’t feel like talking. If they’re elated, they might even joke.
Every thought that affects their mood is considered.

You can choose between two styles:
• ✨ Roleplay mode: immersive, expressive replies with gestures and emotional nuance.
• 🗣️ Direct mode: clear and concise, focused on conversation.

Because even the quietest human-leather tanner has something to say.

I highly recommend using this mod together with the amazing 1-2-3 Personalities M1. That way, each colonist will have their own personality, which will be reflected in their conversations.

---------------------------------------

This is my first RimWorld mod.
It’s inspired by mods like RimSaga, RimGPT, and RimDialogue.

The mod supports multiple AI model sources, depending on your preferences and setup.

🎙️ Recommended: Player2[player2.game] — a free desktop app that provides both AI text and voice without needing API keys or technical setup.
Just install it, log in, and EchoColony will detect it automatically. You can even enable it mid-game, and your pawns will remember the conversations they’ve already had.

If you prefer other models or want more control over your setup, EchoColony also supports:

🌐 Google Gemini API (cloud-based) — Requires your own API key.
Get it here: https://aistudio.google.com/ (just click "Get API Key" and paste it into the mod settings).

🖥️ Local models — Works with tools like Ollama and KoboldAI.
Just provide the endpoint and model name.
⚠️ Support for LM Studio is currently in progress and will be available soon!

🔁 OpenRouter — A flexible hosted option that gives access to many models (GPT-4, Claude, Mixtral, etc.).
The model will be selected according to your preferences in the OpenRouter dashboard.

This mod adds a new button when selecting a colonist that lets you start a conversation with them.
You can customize the tone of the conversation, delete messages, and export the full chat history.

I tried to cover every possible configuration, and I’ve tested it through an entire playthrough with over 150 mods of all kinds without any issues.
All feedback is welcome! RimWorld is a massive and unpredictable game, so I’ll keep improving it as more players try it and share their experiences.

---------------------------------------

“Is it compatible with X mod?”
I have so many mods that my game takes 10 minutes to load, and I haven’t had any problems so far.

“Is it compatible with new races and xenotypes?”
It should be! I did my best to make it as compatible as possible.

“Is it safe to install mid-game?”
That’s exactly how I tested it, in every situation I could think of — and my PC didn’t explode.

“Is it safe to uninstall mid-game?”
I think so. The mod doesn’t inject anything new into your game files.
It only reads data from your colonists to generate conversations, so in theory, it should be safe to remove.

" I’m getting a 400 Bad Request error. What can I do?"

If you see a message like “Error contacting model: 400 Bad Request”, it usually means the AI rejected your request due to something like an overly long prompt, invalid formatting, or a syntax issue.

✅ To help solve it:
1. Go to the mod settings and enable Debug Mode.
2. Try sending the same message again.
3. A .txt file will be generated on your desktop with the raw response from the AI or API.
4. Open the file and check the error message.
5. Create a forum thread or reply to an existing one and include the contents of that file.
(You can paste the text or attach a screenshot.)

🔍 This will help me see exactly what went wrong and assist you much faster.

"Why is the image in Spanish?"
Oh, that's because my native language is Latin American Spanish.
But the mod should work in any language — either because it detects the language you're playing in, or because you can configure your colonists to speak in whichever language you prefer.

"Can I ask you something?"
Hey, the mod is for talking to colonists, not to me. Just kidding! Of course you can!
Feel free to tell me anything — feedback, suggestions, whatever you want.


------------------------------------------------
I'm a huge enthusiast about the incredible potential AI has for this game.
If you'd like to see more mods like this in the near future, please consider supporting me with a coffee.
Thank you so much for your support! ☕❤️

[ko-fi.com]

[www.patreon.com]

Popular Discussions View All (29)
75
23 Oct @ 12:36am
PINNED: Suggestion Box – Help shape the future of the mod!
Gerik Uylerk
21
27 Jul @ 10:16pm
LM Studio setup?
James009
9
8
17 Jul @ 8:58am
New in EchoColony: Group Conversations, Memories & Real Reactions!
Gerik Uylerk
432 Comments
LevitheJester 22 hours ago 
It seems that Deepseek doesn't handle the refresh system at all. it almost ignores the entire prompt to resort back to an assistant if you refresh at all.
Going from a in character response to a very out of character "sorry to hear that! Here's some options you can do". But I also know that deepseek isn't very adaptive.

Other than that, the mod works great and can add a unique experience
wild 23 Oct @ 3:25am 
I just finished a game with this mod installed, and I loved every single second of it! I mostly played with the Anomaly expansion, and I ended up creating an entire story worthy of a good sci-fi novel. I came up with a plot where I was the monolith at the center of the village, manipulating the colonists to help me destroy the evil entity I had been imprisoning for 10,000 years—appearing to them like Tyler Durden from Fight Club. The AI reacted perfectly to my little trip, and it made for an epic playthrough, in my native language (French), with a few steamy romances along the way. I only had to pay 4 euros to Player2, but honestly, it was totally worth it. 10/10 — I’m taking a break from RimWorld for now, but when I reinstall it to play the Odyssey expansion, this will be the very first mod I activate.
Zike 23 Oct @ 12:36am 
Is it possible to implement an option to disable the memory creation system? Often, it doesn't work for me and makes response times extremely long due to generating a response and a memory at the same time.
SOCIALISTBEES 18 Oct @ 3:50am 
Not getting any errors, but it seems like Speak Up is a soft incompatible with this mod. Interaction bubbles appear, but it's just the interaction not the "SpeakUP" talk.
Dingz_Bumz 17 Oct @ 11:56am 
Hi, great mod, but is there a way to make the colonists also speak the roleplay "actions"? for me it only speaks the spoken text and skips the actions (Im using Player2)
Auster 15 Oct @ 7:09am 
@gorbachevavitolda
That was an issue that was fixed by the mod author in the 1.6 patch.
Maiya0126 14 Oct @ 11:42pm 
Sorry, I've tried the third-party API and it works, thank you. By the way, EchoTales can fill in the third-party API and address, but there's no option to select a model. I hope this can be adjusted.
gorbachevavitolda 14 Oct @ 12:54pm 
(1.5)Whenever a fire occurs on the map, this kind of debug message appears. I think it might be caused by a mod. Is there any solution for this, or at least a way to find out which mod is causing a conflict?
"Exception ticking Fire57242: System.NullReferenceException: Object
reference not set to an instance of an object
[Ref 4B555F9A] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace O
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2
(string)
Verse.TickList:Tick (
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingl
eTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method)
MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickMa
nagerUpdate_PatchO (Verse.TickManager)
Verse.Game:UpdatePlay 0
Verse.Root_Play:Update ("
Maiya0126 14 Oct @ 8:38am 
Hi, is it possible to add more third-party cloud service providers that support OpenAI addresses?
DCSzar 12 Oct @ 6:32pm 
I made an open-source integration patch for RimPsyche for more in-depth characterization; since 1-2-3 Personalities doesn't seem to have been updated for 1.6 as of yet.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3586055412