Door Kickers 2

Door Kickers 2

293 ratings
Black Powder Red Earth 1.5
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Content Type: Total Conversion
File Size
Posted
Updated
103.689 MB
13 Apr @ 9:35am
13 Apr @ 10:23am
2 Change Notes ( view )

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Black Powder Red Earth 1.5

Description
A 1.0 compatability update for the Total Conversion Mod bringing the BPRE universe to Door Kickers 2. All Kill No Capture. Now expanded for current campaign environment.

If you do not like the red fow we have provided the option to switch back to base game blue
If you do not like the nvg change we have provided the option to switch back to base game green

Just subscribe to them and make sure you activate this mod first, before activating them.

Credits:
Sunshine - the initial author of this mod
Mondkalb - 3d Art

thisguyfawkes - 1.0 compatibility and expansion for campaign fatigue and injury mechanics

Assisting in 1.0 conversion
alex
cat
fluff

Thank you to all for their help, greatly appreciated.

I have a full time medical practice and children. I did this in my spare time, it will be maintained and, possibly, expanded in my spare time.

I know you are excited but I am not interested in hearing about what you want added or how cool such and such will be. Sunshine wants to keep it within the spirit of the comics and game. We have ideas for things we want to do and when we have time we will definitely do them. For now please enjoy as is.

If there are bugs feel free to point them out.

Known bugs:
There are some issues with animations
Pistols texture is flipped along Y axis

Have been alerted by two mac users that this may break the game in mac. Not sure why or if that's for all mods or just this one, but heads up mac users. It might crash the game.

We hope you enjoy.
40 Comments
Bloge Obe 28 Jul @ 5:01am 
is problem with a "low ready" animation going to be fixed soon? looks like my guys are putting their rifles on a shoulder instead of a default low ready
Spoog 21 Jul @ 4:19pm 
Love the authenticity to the novels but why no doctrine?? The limitations in gear are perfectly fine as hypernotes dictate the exact gear we've been shown up this point but no doctrine feels like a knee cap to the replayability of this unit. Once the handful of items u can purchase for ur squad r aquired theres nothing to progress with them which I believe is a valid criticism as compared to other modded units which come with much more gear aswell as extensive doctrines.
Cinderfox 18 Jul @ 9:45am 
someone pls remake this mod :pray:
ZEAL Cloaker 5 Jul @ 2:14pm 
head's up some guy copied and uploaded this mod, reminding to be careful since that mod might have something
Jwghoss24 2 Jul @ 2:48pm 
how do i get rid of the red fow?
HatedSovietLion 23 Jun @ 11:03am 
Are there any updated videos of this? I couldn't find any that aren't 2 years old
BC'222 21 Jun @ 9:21pm 
Weird animation happening when my guys stack on each other
Spooky7.62 18 Jun @ 12:07pm 
Is there a reason this unit doesn't have a doctrine?
also the bcm mcmr should be added. thank you for reading my idea for the mod.
add more cold harbor guns please.