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You could even add a scaling effect that the player can adjust for a given campaign.
For example: In my last generations playthrough i had pawns age 20 times faster on their own and then added another 5x Roleplay factor for the tech progression vs player years.
So from the perspective of an ageless pawn every ingame year counted as a full century.
Storywise this worked even better than i expected.
The founder of the colony started in pre-Neolithic and went to Archotech in about 6500 years.
The youngest ageless pawn was 1100 years a the end.
thanks for making a mod that fits my style !
Someone once asked me why do I think AIs can smarter than humans eventually, I just told them that the proof is that we exist. We are essentially biological machinery exemplifying the algorithms and mathematics of nature. We just don't know the full workings of this machinery yet... But when we do...
Perhaps a breakthrough in AI is also a breakthrough in the limitations of humans. Might explore that direction in pHD.
Personally I think if it was "trained" up whenever pawns gained moodlets instead. Having a social fight, losing a friend or lover to death, having a child, fulfilling an inspiration (from VE), watching a prisoner get butchered, etc.
Because an old person that's led a relatively sheltered life with little to no events isn't really going to be wiser than a younger pawn who's gone through hundreds of experiences.