XCOM 2
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Restore Tutorial Narrative CI Bridge
   
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12 Apr @ 12:02pm
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Restore Tutorial Narrative CI Bridge

Description
This bridge mod is meant to make my Restore Tutorial Narrative mod compatible with Covert Infiltration.

Gameplay modifications include :
- Increased ennemy pods for balance
- The sabotage monument mission at the end of the tutorial sequence is now replaced with the first Covert Infiltration mission (rescue engineer and scientist).

Known bug: Jane Kelly currently keeps her tutorial outfit, even if she should change into her armor at the end of the first mission (as stated in the corresponding ini file)
29 Comments
Dragon32 14 Oct @ 7:02am 
@bamboocarpet
Apparently base mod is incompatible with that
bamboocarpet 13 Oct @ 11:31pm 
If you're subscribed to Visibility Memory the ally unit reinforcements in this mod don't seem to work properly.
Nero 1 Oct @ 2:56am 
I'm stupid it should've been obvious this wouldn't work with that other mod that changes ci gatecrasher
jahsinha 7 Sep @ 10:53pm 
Ah. Reading through the last few comments, I now realize I have the same issue ( the 2nd mission after Power converter, CTD, just loud engine noise, goes to a spot on geoscape and doesn't load). This played fine for me before using the bridge, except for a couple hiccups with Elena on the enemy team. It might be Raider base and the bridge mod ( I do use Raider bases). Shucks. I just downloaded several new mods and trying a new campaign. It's hard NOT to use this, but I gotta get pass the 2nd mission. I'll test w/o bridge and w/o Raider bases another time.
Epigamesh  [author] 16 Jun @ 2:55pm 
@Melan Strange. I haven't tested with it so far, but will keep this in mind.
Melan 12 Jun @ 9:21am 
No I didn´t change anything, just kept doing the last couple of turns on Gatecrasher and when hoping that the RFD would trigger.
I do have an idea of what might have been the issue. I´m using the Raider Bases mod. This creates a bunch of these bases on the Geoscape from the start of the game.
I´m quite sure, that at least two of the times the RFD mission got placed on the exact same spot as one of these bases somehow. So the game bugged out.
It was a bit weird, that the game just skipped the mission and jumped to the next mission instead.
Epigamesh  [author] 11 Jun @ 2:27pm 
@TRNEEDANAME I'm answering late, but this could either be some mod incompatibility (wouldn't know which, though), or maybe the initial mod's version being too old for it to work (there had been some code changes, just before the bridge release, that are necessary for these two mods to work together.)
Epigamesh  [author] 11 Jun @ 2:20pm 
@Melan Out of curiosity, did you change anything (mod, config) to fix the problem ?
I'm wondering if it could be related to a mod update: I had done some code changes in the initial mod just before releasing the bridge (and which were necessary to it, though I don't remember the exact specificities)
Melan 11 Jun @ 1:59pm 
Well the problem somehow fixed itself. I got the RFD mission to load with no hiccups.
Loved to play through these missions and seeing all the cutscenes again. Been a very long time since I saw them last. Couldn´t stand to do the tutorial mission more than once.
Had to change the reinforcement timer on Gatecrasher though. With my mod list, the starting enemy count is quite high, so I changed the reinforcements to start at turn 5 and increase every 5 turns. Ended with 22/38 enemies killed/total and 4 soldiers dead.
Melan 11 Jun @ 10:33am 
I have sort of the same problem, as previous poster. The Recover Flight Device mission won´t trigger.
I get the cutscene that should trigger it and on the geoscape Firebrand flies to the location of the mission, but the squad select screen doesn´t appear and there´s a loud engine noise too.
If I wait, suddenly Firebrand flies halfway across the globe to another location and the tutorial for Assault missions pops up. Then the squad select appears and if I when launch the mission I get the CI Gatecrasher mission.