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Because of this every sequence ABXXX or BAXXX are solvable by the same patterns. But you might need to be deliberate about holding or not holding the first piece!
For example, every balanced pattern starting with a L or J is listed as solvable, and for most of those patterns you can play them in sequence without issue. The problem is when the I piece is the last piece in the sequence, you can't get the line clear seemingly required to get the rest of the pattern to fit. If the hold box is empty, you can just hold whatever of L or J comes second and then play it after the I piece. The problem is that the hold box is only ever empty at the very start of the game, and unless there's an I in there, you're now on an unbalanced sequence (OO/TT/LL No I, depending on what's in the box). Which is generally fine as those are all solvable, but that's not immediately obvious from the guide. Or is there something I'm missing here?
I tried to just apply the 2 patterns when possible, and if not then pause the game to refer to this guide then get back to the game to commit to a pattern, but I am barely getting over 20, and under 10 most of the time.
Inverted wave is doable some of the time if you can't put the first t before first L/J, but it is more picky than normal wave, which is highly tolerant of any order of the middle three, and i'm not sure if that is worth learning because it can dodge needing Caress some of the time. caress and Pong suck, and Caress is not needed for any rescues, just Pong. That said, I think sometimes Caress is the only option.