SpellForce 3: Versus Edition

SpellForce 3: Versus Edition

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Skill Tree Rework
   
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178.023 MB
11 Apr @ 8:04am
11 Apr @ 8:38am
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Skill Tree Rework

Description
Total overhaul of Burning Blood's (main campaign) skill trees, adding 24 brand new skill trees (featuring skills from all three campaigns), inspired by SpellForce 1. Pre-archfire limitations have been removed.

Added new stuff (2-3 new skills for each skill tree) to Soul Harvest (exp1) and Fallen God (exp2) skill trees.

Reworked Journey campaign companions so that they now posses skill trees from main campaign (i.e., 4 skill trees each).

Save-friendly for Soul Harvest and Fallen God Campaigns.
Save-friendly for Journey IF your hero has Soul Harvest/Fallen God skill trees (probably skill trees for Burning Blood work, too, since I didn't overwrite them) AND IF you will give Potion of Fresh Start to all your companions PRIOR to activating this mod.
Sadly, most probably NOT save-friendly for Burning Blood campaign.
Localization-friendly. Playtested.
Also, if you tried this mod and didn't like it, don't forget to give all your characters a Potion of Fresh Start prior to deactivating this mod.

Warning for map makers: you'll need to deactivate this mod in-game prior to running LevelEditor.

Big thanks to Farlon for their guidance.

New skill trees, and their focus, for Burning Blood campaign:
Storm Magic - DD, buffs, freezing enemies
Fire Magic - DD, building destruction
Earth Magic - building destruction, debuffs, survival
Death Magic - pure DD
Curse Magic - debuffs
Necromancy - summons
Life Magic - healing, buffs
Nature Magic - summons, utility
Boon Magic - buffs, DD
Arcane Magic - buffs, interrupt, DD
Arcane Trickery - interrupt, utility
Dual Wielding - pure DD, more focused on eliminating single targets fast
Heavy Weaponry - pure DD, more focused on fighting off groups of enemies
Sword and Shield Combat - survival, buffs
Ranged Combat - DD, interrupt

All companion unique skill trees - Arcane Archery, Warfare, etc., have also been fully reworked.

I recommend using this mod with any mod that ups level caps and experience gain, like my mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3450464239 or any other that you find is to your liking.
1 Comments
stanner 13 Sep @ 11:27am 
This mod single handedly fixes all the limited, thematically senseless and messy abilities in all the trees in vanilla and make builds exciting for the campaign again.

Playing in 2025 and cant play without this mod now. First mod I ever thumbed up and commented. Love it!

Feedback:

The melding event after The Eye in Burning blood campaign doesnt do anything since we get access to full trees with this mod. Any way to adapt to the campaign?

Field Marshall originally in Warfare, Angar's companion tree, is missing, any plans to include in the future?

About your other mod on xp and stat cap:

Finally found a mod that increases stat cap, but xp rate seems a tad too high IMHO.

Any way possible to adjust stat caps according to race? Eg. Humans all 12, Trolls 15 con but 8 intelligence, Dark elves 14 dex etc?

Thanks!!