Space Engineers

Space Engineers

155 ratings
[Psycho] Maintenance Access Hatch
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
4.322 MB
10 Apr @ 1:07pm
30 Apr @ 2:21pm
4 Change Notes ( view )
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[Psycho] Maintenance Access Hatch

Description
The Maintenance Access Panel converted into a proper door to go through.
To be honest, I made them doors primarily to be used as bay-doors or rocket/torpedo doors cuz damn.... They looked cool AF.

Available for both small and large grid and in two flavors!
One that has a terminal and can be opened and closed on the hatch itself and one that only allows opening and closing from a terminal/control or button nearby.
Inspired by Eikester's "Hatch" with those two variants.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=634056693

UPDATE 1
• Fixed the hatches not actually being properly airtight. Just a friendly reminder just how useless or lost I'd be without the SE's modding community. xD Thank you Digi sooo much! <3

UPDATE 2
• Added Conveyor Cap Hatch. The highlights are a bit wonky and keep in mind, these can and will apply force to any nearby parked grids when hatches opened so beware of that! Klang will visit you!

UPDATE 3
• Added 3x3 'medium' size hatches.
24 Comments
Dagonius 8 Sep @ 4:55pm 
Clang:

Would it be possible to either change the collision or reduce the opening angle, because the doors can press against other grids and summon Clang. I'm using the small grid hatch as an entrance to a ship. It sits between retractable landing gear and when It opens, it displaces the landing gear pistons, which activates spin mode.:clang:
Kaedys 31 Aug @ 5:13pm 
Oh, that's definitely not the current construction materials for the hatch. Dunno if they changed it at some point, but it definitely makes sense if they did. If the materials in this mod reflect the original for the hatch, holy cow Keen made the original cap materials bad.
TwitchingPsycho  [author] 31 Aug @ 3:02pm 
It used the at the time vanilla construction materials (unless Keen changed it in meantime) for consistency sake. ¯\_(ツ)_/¯
Kaedys 31 Aug @ 2:29pm 
I love these, but why are they so expensive? A vanilla small-grid 3x3 cap costs 10 interior plate and 10 construction components and has a mass of 70 kgs. The 3x3 caps from this mod cost substantially more, including metal grids, and have literally 6x the mass (a smidge over 420 kgs). For reference, that's 10% more than the mass of a large (3x3x2) small-grid battery.

Given what they do, could you consider reducing the cost to the same as a normal conveyor cap plus a couple computers, motors, and maybe a small tube or two, and maybe a display for the "terminal" version? And then the 5x5 maybe costing somewhere around 2-3 times as much? That'd be rather more reasonable on both material cost and mass, in my opinion.
Dagonius 29 May @ 7:10am 
Such a great mod!
I noticed: when placing, the block gets rotated 180°. (yellow stripe on wrong side)
TwitchingPsycho  [author] 30 Apr @ 7:45am 
Ah, sorry, got swept up in other projects. Will have to do that later today or tomorrow, please remind me tomorrow if I don't update it today 💗💗
Jon Archer 30 Apr @ 7:41am 
I'm super happy with these and am excited for the 3x3 It'll make a fighter design I've been wanting to do for a bit viable
lechkingofdead 17 Apr @ 2:32pm 
teh warning of klang is heard but i do not fear him. for i always expect klang to arive at somepoint. ruin my time but otherwise be klang. maybe someday i can harness it but till then i respect klang with only the margins of fear.
yellow51 16 Apr @ 4:30pm 
Brilliant! :se:
GAMEtatron 13 Apr @ 4:04pm 
Yet another mod that should be vanilla.
Well done! :)