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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=136354529
Also you can use M7A3 and Schneid/MP5 as Med Guns alongside with Axe, though M7A3 is not everyone's choice so replace that with Flare/another Med Gun or whatever u want (Personally I use Handcannon on Med, Sup, Zerk, Demo and SS a lot) - Also, u can shoot FP every now and then from a distance
And yeah, Med can lure FP into Pipes and tank it there if it's not dead (Also, those Pipes better not be yours, but I guess that is clear)
Mentioning it, Demo + Pipes = Dead FP on pretty much any difficulty (2 can even take out FP on HoE 6 players, outch) - Might want to point that out in your Guide! A good Demo kills all Fps in the blink of an eye with Pipes
Finally, something else...Dropping Medic-Grenades in front of FP while tanking it deals decent dmg and takes care of most trash too
Like the other Guides, mostly well written with insights on some Numbers about it too
Preferably Axe as Melee weapon, It feels smooth to cut FP heads even as Med, and is a bit faster than Scythe and Claymore in case u need to cut through something small (Still talking about Med, Zerker doesn't have problems with trash or FP using any Melee weapon except Machete and Chainsaw I'd say) - Kiting is just like with Zerker, mostly
God comment too long...>>>>
2 Fleshpounds spawn, no warning is given, the Commando opens fire with the Bullpup, 1 Fleshpound rages, kills the Commando and the team now have to put those big guys down, all the time this is happening the trash zeds are still moving forward as the entire team are now focused on the Fleshpounds, the team is overrun by the trash. This is just a typical example but you have many more.
A big mistake that a lot of people make is concentrating the firepower on these big zeds and forgetting their role, that's when the trash builds up. Support or demo could be reloading, the Sharpshooter is overrun with the trash that the Commando and Firebug haven't been killing while the other team members dealt with the Fleshpound, the Medic is now struggling to keep people alive so the team might be forced to kite and regroup.
One Fleshpound can wreck an entire team in seconds if it's not handled properly.