Wildfrost

Wildfrost

Not enough ratings
Expeditioner's Joklumarkar
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
67.285 MB
9 Apr @ 8:04am
24 Aug @ 12:58am
34 Change Notes ( view )

Subscribe to download
Expeditioner's Joklumarkar

Description
[Magallan turns on an audio recorder.]

Magallan *ahem* Um. Scientific explorer Magallan, starting audio log.

It has been twelve days since the joint expedition team entered Sami.

The tundra, the Myrkwood, the smell of wood and moss, the weight of fresh snow, the temperature of the wind, the cries of the hornbeasts.The buzz of data recording, the heat emanating from the survival equipment, the marks left by trekking poles, the hum of drones taking flight. The expedition team explores the strange land.

Magallan Our journey so far has been pretty smooth sailing, thanks to our two wonderful friends from Sami! Typhon, would you like to say a word or two?

Typhon Huh? No, I'm busy. I have to look after these... "colleagues" of yours.

Magallan Then—

Typhon Simone's also busy setting up some exorcising stuff. And she's tracking down some Ursus thing anyway.

Magallan Ehehe. Okay. Anyway, we would be lost in the forest right now if not for their assistance!
Also... We're about to meet someone who's said to be a pretty reliable prophet.

Magallan raises her head as she holds up the audio recorder.

A tall figure is barely visible in the fog in front of them.

The doom-seeing Sarkaz Cyclops is waiting to show them the way.

Careful consideration and calculation no longer hold meaning. The explorers step onto solid earth, casting their gazes towards the vast unknown.

They fumble around for the fate awaiting them right in front of their noses.

New Mechanisms & Features
SP : Some operator leaders or companions have skills that are automatically turned on when the SP meets the conditions. Note that not all units have their own methods to Regenerate SP.

Collapse : As exploration progresses, the real environment collapses into subspace, creating various crises.
All cards have an initial collapse value of 0, but it accumulates due to the effects of some cards or enemies. Collapse is a permanent negative status. When the collapse value accumulates to a certain level, it will be transformed into a random “Collapse Paradigm” or deepen (enhance) an existing Collapse Paradigm!

Elemental Damage :
Elemental Damage is an auxiliary damage independent from health that inflicts various negative statuses upon reaching a certain threshold.

New Tribe & Leaders
Leaders' attributes are randomized and will carry a random skill and a passive ability. Maybe try different combinations?

Located at the north of Terra, a "country" with a special system composed of many tribes, and a model of co-existence between man and nature that is one-of-a-kind on Terra.
Sami
Major races : Elafia

Located in the northern part of Terra, the country is cold and underdeveloped, and suffers from the collapsals from the north, and the Sami Snowpriest of the region works with the Cyclops to defend against the threat of the collapse. Sami traditional Wicca has a unique study of Snow, Decay and Wood.

New Battles & Enemies
You'll face tons of enemies, and brand new mechanics! As you go deeper into the ice field, the enemies will become more and more terrifying and unbeatable! Maybe you're wondering why they're illogical? Illusions are creeping into reality.

Special Thanks
All the people on Discord have been very welcoming ! Thanks to Hopeful, Absent Abigail, Potat0s, Bloodwolf, UwU The Silent Army Mowodder, NubBoiz, Cannot Goodenough, Hatsune Kamiri, Hachiware, Autumn Mooncat, 涩雪寂寒, Colonel Harland Sanders, Herobrine, Cuddle, Die Jave, foxinct, Qin Shi Huang, Otto♿, 嘘, for their help, support and beta testing, who also played a pivotal role in this project !
In addition I would like to sincerely thank the following institutions/organizations for their support and assistance: Rhine Lab Scientific Investigation Section, Laterano Notarial Hall, Military Commission of Kazdel, Freshwater Murloc Harbour, Department of Defense Columbia, Rusthammer, Pinus Sylvestris, Haydn Pharmaceuticals, Raythean Industrial, Monster Siren Records/MSR
15 Comments
小狐狸丽萨 10 Aug @ 4:17am 
打完了,头一次见有五阶段的BOOS,幸好柏喙转起来了,不然真打不过。
Valyrium  [author] 1 Jul @ 5:06pm 
This seems to be due to the inexistence of BattleEditor dependency... It wasn't needed for a long time, but recently there was a problem. Anyway, I'll add it now.
Mihono Bourbon 1 Jul @ 9:49am 
Just tried to run this mod, and it seems to crash on start. I'd like to post the error codes somewhere where they can be helpful but I am not sure where to do so. Hopefully the mod author sees this because I can't get past the start screen so I was wondering if I could help debugging. I'd really like to play this since it's a mod for Arknights (one of the favoriate games) on Wildfrost!
blaque_czar 29 May @ 12:54pm 
Corrupted Enemies are trash, putting an ugly symbol over your card (which covers some modded cards faces, is some diabolically brain dead design.
Valyrium  [author] 29 May @ 3:11am 
This seems difficult to reproduce... Anyway I will try my best to find the cause of this issue.
Bronerattack 28 May @ 8:26pm 
It came up when I was opening the game. Apologies.

Update: I've tried updating everything I could, removing all the mods except the 2 required and this mod. Then I tried unsubscribing this mod, enabling the two library mods, and then resubscribing to this mod. Still doesn't work, still gives the same error code. No idea what the issue could be.
Valyrium  [author] 28 May @ 7:26am 
Could you please provide more information about this ? For example, what were you doing when it happened? I can't pinpoint the error with just this information qwq
Bronerattack 27 May @ 10:10am 
Can't find the discord to post my problem, so I'll just post it here:

Exception: Failed to load mod D:\SteamLibrary\steamapps\workshop\content\1811990\3460918293\Joklumarkar.dll with message: Could not load the file 'BattleEditor'.
Bootstrap+<ModsSetup>d__44.MoveNext () (at <501619ff825341128b8eaca07c5419c0>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

Only thing I can think of it being is conflict with other mods. I have Varied Leaders, Companion Collection, Goblingham Forest, VFX/SFX tools, Pokemon Trainer Wildfrost, and Infinite ChuckleChuckle
Valyrium  [author] 2 May @ 1:57am 
Fixed
Valyrium  [author] 30 Apr @ 12:41pm 
Oops yes... Let me find out what's the cause(