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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3470664611
Also, I thought it'd be fun to have it run the logic engine only when the ROS#0 or ROS#1 shape signal changed, and then shutdown and wait until it changes again. However, doing only one run thru was trouble because sometimes, for no apparent reason, signals wouldn't go thru. Even after I lengthened the time they'd stay on to quite a while. So, I just pulled all that stuff and let it re-run infinitely.
The logic engine sends all platform signals to the same Global Transmitter on the same channel and each platform has only a single Global Receiver. It tests each signal to find the one meant for itself and lets that thru. The one signal tells it everything it needs to know from the logic engine, like, which shapes to input, whether to pin-push shape inputs, whether to paint and what the mix recipe is,...
a wide view of an active working version:
* selected to show stats
* without selection highlight
a closer view with the components placed near each other:
* selected to show stats
* without selection highlight
From top to bottom:
* input filter
* pin-pushers with bypass
* painters with bypass
* dynamic mixers
* swap-or-cut phases 1 and 2
* stackers with bypass
Shapes are pure whole shapes, each kind of shape has 1x12 for each platform.