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View the ROS#0 PMAM more in the following additional screenshots:
the main platforms up close
a wide view of an active working version:
* selected to show stats
* without selection highlight
a closer view with the components placed near each other:
* selected to show stats
* without selection highlight
* one receiver
Both of my MAMs receive their shape on a color (RED for ROS#0 and BLUE for ROS#1). They're sent out from the vortex platform which has some gate work to send the ROS shape unless I send a different shape. That way, I can have the MAMs do other shapes (also helpful during testing).
my ROS#1 uses only one receiver and runs the signal around as needed.
the ROS#0 uses extras to pull the same signal in where needed. It doesn't "need" multiple receivers, I just dropped them in where convenient.
Really, I need to finish writing my guide on my MAM stuff. It's in the works I'm just busy lately.
(4) stackers versus swappers?
I favor swappers for everything. The two sides from the outside inward are:
a. part picker
b. painter groups with bypass
c. trash filter
d. swap-or-cut 1
e. trash filter
f. swap-or-cut 2
g. stackers
h. exit trash
Tho, I did, for fun, also build a stacker based one as well. I managed to fit it into the same space as the swap-or-cut stuff.
* shrinking mixers
The real limiter for my design is IO. Both my ROS#0 and ROS#1 MAMs can't get any smaller because they need those inputs. The ROS#0 has 6 inputs for a 3x3p. Making things on the platform smaller won't lessen how many platforms are needed. Same with the ROS#1 which needs 5 inputs for a single platform/layer. I could shrink it some and have some outputs coming in between platforms, but, it's still almost the same size overall so I just leave it as is.
I have a list of other changes I want to make to the MAMs.
(3) mixers?
I use static mixers for fast changeover. It doesn't matter much once shape goals are huge, but, at the start I like the fast changeover. And, there's plenty of room for them.
They receive the color signal to open the right pipe gate.
There are 4 groups of 7 pipe gates, one per painter group. RGB is included, so, kinda a "bypass".
The mixer groups in these images are intentionally overengineered so I could scale them down later. They have extra mixers and paint storage for RGB. None of the extra was really needed so the ones I am currently using have the extra stripped out. So, it's 8 mixers per secondary and 8 mixers for white. Total of 32 mixers for the painting. The ROS#1 has two more groups of the same mixers for crystalizing.
My ROS#0 MAM is two 3x3p's for the whole MAM, a 4-belt MAM. Then, I add two more pairs and pass their stuff on thru the middle so it's a 12-belt MAM. It's about 30k buildings and 252 PU, 256 PU with a train loader for output.
Reply to your questions:
(1) parts picker on each side?
(2) why into center?
:> each platform does two layers, so, the two part pickers are separate. the two sides are mirrors and they each build a layer and it's combined in the middle by stackers as well as with the previous platforms 1 or 2 layer shape.
:> I basically had an idea based on the inputs required. The three inputs, paint, 3-shapes, 2-shapes, uses up one side of a 3x3p. Then, I figured I could do the same on the other side, and build two layers, and then stack them in the middle. And, it worked out.