Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In regards to Pattons (and by extension here other older units used by the mainline factions), those were included to mostly provide a bare minimum of armor for low point games. AB does not handle post 91 tech particularly well when it comes to pricing. I wanted to be sure that at reasonably low points allocation, the player or AI could get SOMETHING to fill a given category.
In regards to the chocolate chip camo, that's mostly me being too lazy/incompetent to give NATOMEDCOM a fully new camo pattern.