RimWorld

RimWorld

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Rim War + Vanilla Base Generation Expanded Patch
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.241 MB
6 Apr @ 10:42pm
3 Aug @ 11:14pm
13 Change Notes ( view )

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Rim War + Vanilla Base Generation Expanded Patch

Description
Ever wanted to have a better base generation than the base game while having dynamic strength bases? Well now it's here!

⚔️ Rim War + Vanilla Base Generation Expanded Patch
A compatibility patch between Vanilla Base Generation Expanded (VBGE), and RimWar, designed to enhance your combat encounters with dynamically scaled base defenses.

💡 What Does It Do?:
This mod uses Rim War's settlement point system to determine the number of defenders generated in VBGE generated settlements. That means the strength of the bases will be different!

In Rimcities, be ready for wave of defenders coming in to protect the city

✅ Features:
Seamlessly integrates Rim War with VBGE.

Automatically adjusts the number of defenders per base based on their settlement points.

No minimum or maximum scaling — just Rim War logic.

No core mod edits — fully patch-based and modular.

Toggle-Able mod option to remove stone chunks near mortars on AI Settlements

New Compatibility with Rimcities mod:

Waves of enemies coming at set intervals and set combat points based on how much settlement points it has

Settings to enable or disable feature, as well as options to adjust amount of points per wave or delay between each

🛠 Compatibility:
Safe to add to existing saves.

Does not affect non-VBGE bases, as rim war or other base generation mods handle that.

Load after Vanilla Base Generation Expanded and Rim War.

Rimcities compatibility can be enabled or disabled in settings

🧱 To Note:

Should bugs appear, let me know and I'll iron them out to the best of my ability, otherwise have fun!

Popular Discussions View All (1)
1
3 Aug @ 10:16pm
RimPy Missmatch fix
Die NWO sieht alles
60 Comments
Lowkey 18 Oct @ 6:15am 
my bad.
kev675243  [author] 17 Oct @ 11:38am 
@Lowkey not sure why you're complaining about the use of hugslib here, Rim War is the one that uses it
Lowkey 17 Oct @ 8:03am 
It's too bad it uses hugslibs, on a 7800x3D, removing hugslibs gave me a 20 fps boost. In the progression pack discord, there are a lot of peoples with a similar story.
kev675243  [author] 4 Aug @ 11:02am 
@Erythion Just number of people atm, might look into potential ways to adjust amount of buildings
Erythion 4 Aug @ 7:08am 
Does this increase amount of building and loot with the points? or just the number of people
kev675243  [author] 26 Jul @ 6:39pm 
@Kurugane That is weird since I've updated the about file to reflect it. does it still persist?
Kurugane 22 Jul @ 4:37am 
@тетеря, блин
It's not abandoned. T was working on RoM. Rimwar should be out soon.
@kev675243
The mod requirements issue persists. Just a heads up. I'm sure you have it squared for the update.
芝士集团-FUMO 18 Jul @ 3:06am 
I am playing 1.5, but Vanilla Base Generation Expanded Upgrade and use new packageID [VanillaExpanded.BaseGeneration] Not [VanillaExpanded.BaseGenerationExpanded ] now
kev675243  [author] 15 Jul @ 12:21pm 
@XXFQ007 wouldn't make sense unless rim war updates
XXFQ007 15 Jul @ 5:20am 
1.6 please?