RimWorld

RimWorld

693 ratings
VVE - Secondary Weapons
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.627 MB
6 Apr @ 8:51pm
4 Sep @ 8:07pm
15 Change Notes ( view )

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VVE - Secondary Weapons

Description
Vanilla Vehicles Expanded - Secondary Weapons addon

Adds secondary weapons into VVE combat vehicles, and then some.
Recommended to use with Vanilla Vehicles Expanded - Upgrades for Tier 1 vehicle upgrades.

Compatible with:
Combat Extended
Vanilla Vehicles Expanded - Tier 3
VVE: Tier 3 Upgrades
[LTS]Ammunition - Simple Ammo Pack

Warning: Since a few combat vehicles now spawn with machine guns on top of their main cannon with no extra penalty, this mod may make them too unbalanced. This mod was created with other vehicle mods in mind, in which a tank comes with at least one machine gun plus its main cannon.

Added content

All Vanilla Vehicles Expanded + Tier 3 vehicles now come with basic upgrades. Original version link here.

Tier 1 (VVE:Upgrades required)
  • Roadkill and Bunsen - default with coaxial MG
  • Dinghy - various weapon options
  • Mule - bed seats default + various weapon options

Tier 2
  • Roadrunner - bed seats default + various weapon options
  • Wisent - Gun truck or self-propelled artillery conversion
  • Bulldog - default with bow and coaxial MG + pintle HMG option
  • Tango - Badger turret upgrade option
  • Trawler - default with back seats + front/rear weapon options

Tier 3
  • Badger - default with coaxial MG with no extra upgrade options
  • Cherokee - door gun options
  • Louie - door gun options
  • Marshal - default with coaxial MG
  • Nomad - roof weapon options
  • Paladin - turret replacement options, different grenade types for using without CE
  • Udar - optional bow-mounted autocannon

Mods

  • For CE, ammo types that upgrades or secondary weapons use are now in vehicle descriptions.
  • For CE with ammo disabled, vehicles in general are not compatible with it. I tried to implement a setting feature, but I couldn't get it to work at all. If I remember correctly, vehicle turrets will function but still require reloading with non-generic ammo instead of materials like steel.
  • VVE:Upgrades isn't a hard requirement, but I highly recommend it if you want to upgrade Tier 1 vehicles with new weaponry. This is to simplify compatibility.

    Credits
    I do not claim ownership on any of the reused assets within this mod! One could say this mod doesn't really "add" anything new, but only uses already existing things. I originally made this mod for personal use thinking it would be rather niche, but it blew up in popularity thanks to everyone! Thank you very much for your support!

    If there are any suggestions, questions or problems, let me know down in the comments section below!
188 Comments
Chronos 12 Oct @ 6:43pm 
@050 Cherokee have the upgrade option, but no pawns do the upgrade job with enough resource and reachable path
mlo261 3 Oct @ 3:14pm 
what do i need to research to build the mgs?
Nigel 28 Sep @ 4:45am 
@050 they can reach and use the vehicle. Enough recources are there too. Im pretty sure its a bug. Maybe also caused because of a mod conflict, since nobody else here is reporting the same error
050  [author] 22 Sep @ 2:51am 
@Doktor Bruinbeer
Gotta mouse over "Description" in info card, since it shows "sabotage work required" instead. If for some reason that doesn't work these are the ammo types used
Tank cannon (MGS) - 105x617mmR and .50 BMG
Autocannon (Dragoon) - 30x173mm and 7.62x51mm NATO

@Nigel
Can the pawns reach the vehicle and have enough resources for the upgrade? Otherwise it may be a bug caused by another mod..
Doktor Bruinbeer 21 Sep @ 5:30am 
The description says "For CE, ammo types that upgrades or secondary weapons use are now in vehicle descriptions." However I cant find this anywhere. What ammo do I put in the Paladin with the turret upgrade? Or where can I find it? I checked the info card. Thanks!
Nigel 19 Sep @ 8:30am 
so i can start upgrading the tier 3 vehicles but nobody ever starts doing smth. and i cant prioritise the upgrade
Necirays 14 Sep @ 1:38am 
I see
Yet coaxial machineguns and canon turrets can be operated by a single pawn, the same goes for the steering wheel and the bow machinegun

But I understand now why the extra seats. It's just a shame seats can't be edited in the Vehicle Framework mod options, because not only it's op but also a bit annoying to relocate pawns manually to passenger/gunner seats everytime they enter a vehicle haha
050  [author] 14 Sep @ 12:32am 
@Necirays Camalie
Forgot to mention, the mod has a lot of feature/power creep! It adds extra seats to some vehicles so they match the real counterparts and control the new weapons.
Camalie 14 Sep @ 12:11am 
I'm fairly certain that those extra bulldog seats control the coaxial and bow machineguns that were added by this gun
Necirays 13 Sep @ 9:32pm 
Works in 1.6 so far, but there's currently a bug with some vehicle's passenger capacity. For exemple, the Tango can now carry up to 9 passengers, and the Bulldog can have 2 drivers and 2 gunners