Don't Starve Together

Don't Starve Together

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【传奇武器附魔-强化】兼容补丁
   
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5 Apr @ 8:08am
31 Jul @ 7:05am
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【传奇武器附魔-强化】兼容补丁

Description
The following uses machine translation: It is used to add tags and entries to creatures in other mods for the "Legendary Weapon Enchantment - Enhancement" mod
In this way, the new creatures added to other mods will also have the enhancement entries of the legendary weapon mod
Otherwise, in the later stage, if there are too many entries of its own, it will seem that the creatures and bosses added by other mods are too easy to handle.
In case of any unexpected situations, I'd like to stack my armor here: Because I had an idea when playing online with a friend and decided to put it into practice, I have opened this mod here. The original mod author has not opened a comment section and has not maintained or updated it for a long time. The group chat has also been disbanded. I can't get in touch with the author himself. I privately decrypted the encrypted code to make a patch. I apologize in advance. If the original author is not happy, please let me know and I can hide it. Thank you
Master mould group: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3096210166


2.6 Update
The detection system in the fully compatible mode has been optimized. Now, non-living creatures such as sandthorns and sandcastles will no longer be wrongly identified as living creatures and have their terms attached
The filter tag has been updated. Now, to be recognized as a biological additional entry, one must simultaneously meet the three requirements of "having health points", "having attack power", and "having dropped items"

2.5 Update
The mod introduction has been optimized. Now, we are introducing the updates from the latest to the oldest versions
The filtering system for the full mod compatibility mode has been optimized. Now, players will no longer be mistakenly added with tag term effects during generation (by default, there will be two health increase terms), which causes the BUG of player health expansion. And players with entries can try to die and resurrect once after the update to clear the entries (theoretically, it should be useful). The code for manual compatibility has been optimized. Now, manually compatible mod bosses can also trigger additional drops of legendary weapons normally
Now, I personally recommend enabling the full mod compatibility mode. The only advantage of the manual compatibility mode is that some mod bosses have special mechanisms, but their values are not high. Such bosses may not be added to the full compatibility mode, but they can be specified to be added manually.
Update 2.4
The implementation logic of the full module compatibility mode has been optimized. The judgment conditions are: 1. Having health points; 2. Having attack power. No tag entries will be added when the attack power is below 10. Ordinary monster entries will be added when the attack power is between 10 and 50. Elite monster entries will be added when the attack power is between 51 and 90. BOSS entries will be added when the attack power is above 91.
Now, in the full mod compatibility mode, the elite and BOSS entry creatures added can correctly trigger the additional effects of the original mod - additional dropped gems, and there is a chance to drop special packages, etc. (However, there is a mod entry creature that I have manually compatible but cannot correctly trigger the additional effects, which has reversed the Heavenly Stems. This belongs to # Sweat -_-
Update 2.3
The implementation logic of the full module compatibility mode has been optimized. Now, tag entries are added based on the attack power of the creatures. Creatures with an attack power of less than 10 will no longer be added with tag entries (such as butterflies, birds, etc.), and the possible lag issues have been optimized.
Update 2.2
A button has been added. Its advantage is that it can achieve compatibility with any new creatures in any module without separate configuration. The disadvantage is that it will cause all friendly, neutral, and animals to have tags and entries.



Current problems encountered and future ideas:
1. Idea
The information boxes of the Legendary Weapon mod and the Immortal Ascension mod conflict. Each of their special entries is only displayed in their own information boxes (the equipment and creature entries for the Legend Weapon mod and the spiritual treasure entries for Immortal Ascension). I really like this kind of information box, so the initial idea is to make one of the information boxes display the special entries of both sides
Problems encountered
The author of the "Dengxian" module has conducted extensive and multiple encryptions on the module files, making the file encoding and content completely unreadable. It indicates that I have a strong sense of copyright. Maybe if I have any ideas, I should consult the author of the "Dengxian" module for authorization
2. Ideas
We want to add a "Balanced Mode" that can be switched on and off. The current idea is that after enabling the balanced mode, when killing a large number of the same creature in a short period of time, only the first few will drop normally. Once the threshold is reached, the drop of enchanted equipment and gems (except for the BOSS) will be temporarily prohibited. After the cooldown time is over, they can drop again. This way, it prohibits the rapid development of the character by quickly killing monsters (like killing bees), and the save file can be switched to a speedrun early (referring to my friend, whose character is too powerful in the early stage, while I, the Kani Cat, can only be crazily beaten by monsters), but there is no restriction on killing the BOSS.
Problems encountered
If I target him like this, I'm afraid my friend will hit me




It's mainly for myself and my friends to play online. If you need any other modules, please let me know. I can update them when I have time
Currently, manual compatibility modules are available:
Prism
Ascend to immortality
Ocean Legends
Popular Discussions View All (1)
1
26 May @ 2:50am
手动添加任意mod兼容教程
吃不下叶子
32 Comments
咬一口星星奶酪 11 Oct @ 11:31am 
作者您好,我想问一下获取全附魔石的代码,之前群聊还在的时候有一个群ppt有介绍,但是后来我没保存,现在弄丢了也没啥办法,这边您出于补丁是有了解过原mod,所以想在这里问一下
泪浊 8 Sep @ 9:55pm 
你好,传武掉率有点感人,能设置一个增加掉率的开关吗?
想想 10 Aug @ 10:00am 
你好,请问mod自带那个分解法杖失效怎么办,就是我鼠标右键分解装备只有施法动作,但是装备还在,没有被分解
吃不下叶子  [author] 1 Aug @ 7:51am 
优化了全兼容模式的检测系统,现在沙刺、沙堡等非生物不会被错误的识别为生物并附加词条了
吃不下叶子  [author] 31 Jul @ 4:21am 
@虚之蓝 现在修复了,因为前段时间没玩饥荒,今天被朋友拉来玩了,就顺便修复了这个BUG:steamhappy:
虚之蓝 15 Jul @ 7:15am 
开这个mod让蚁狮的沙刺变成BOOS了,每次沙刺消失都能掉很多东西
愚耕山 28 Jun @ 5:53pm 
传奇本体没更新,但像泰拉这类模组专门有了联动附魔,不知什么情况
吃不下叶子  [author] 26 May @ 2:56am 
@醉饮酒中殇 好盆友你可以去b站搜索“饥荒传奇武器”第一个视频就是攻略
吃不下叶子  [author] 26 May @ 2:38am 
其实手动兼容模式我设置的很简单,只需要按照模版添加就可以一个一个做
吃不下叶子  [author] 26 May @ 2:38am 
@夏季八皖 亲亲,模组设置里面可以关