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Minion Local Immunity
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tModLoader Version: 1.4.4
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4 apr @ 1:07
13 jun @ 4:49
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Minion Local Immunity

Beskrivning
Introduction

In Terraria, some minions use static immunity frames, which can prevent multiple minions of the same type from dealing damage simultaneously. This mod addresses that issue, ensuring that two minions deal double the damage of a single minion for a more balanced and satisfying summoner experience.

Detailed Explanation

For a deeper dive into how this mod works, check out this video: Watch Here

Modified Weapons

  • Flinx Staff

  • Slime Staff

  • Vampire Frog Staff

  • Imp Staff

  • Spider Staff

  • Optic Staff (Spazmamini only)

  • Tempest Staff (Tempest only)

  • Staff of the Frost Hydra

Special Thanks

A huge shoutout to Tetriscat66 (Syla) for their incredible Item Reworks mod, which provided the foundation for the Frost Hydra projectile fix. I’m especially grateful that it was published with its source files—thank you!
Ursprungligen skrivet av tModLoader MinionImmuneFrame:
Developed By Lenny The Ling
28 kommentarer
vuad 29 jul @ 9:29 
@ LennyTheLing only two global mods: Spirit Reforged and Calamity Fables. Other mods are QoL
LennyTheLing  [skapare] 29 jul @ 5:31 
This is the second bug report regarding spider staff, :O, I still can't reproduce the error. Are there any other mods that you are using?
vuad 29 jul @ 3:43 
spiders summoned by Spider Staff disappears immediately after trying to attack any foe :j
SylvanNight 26 jul @ 9:55 
Oh my goodness, it's a Carbot Zergling. What a beautiful creature of the swarm.
Nova Drayosix 22 jul @ 2:27 
great job on the fix!
DamageMaximo 10 jul @ 19:05 
When I watched that video I instantly came here to see if there was a mod for fixing this issue
Sohan Simen 24 jun @ 7:50 
This mod for some reason works with beenades and bees in general, which melts bosses in seconds.
Planetace 13 jun @ 8:03 
Well I can attest that removing the mod DID solve the issue, so perhaps it's just some weird pass-around incompatibility between this mod with something else that then translated over to WOTG, but still putting it out there that removing this mod is a solution if anyone cannot get past the XG-07 fight.
LennyTheLing  [skapare] 13 jun @ 4:52 
hello, personally i don't play calamity, so i don't know what it's suppose to look like. But I looked into wraith of the gods projectile definition, and I couldn't find any that overwrites vanilla definition. (Also the beam attack doesn't seem to be using vanilla definition, and I am fairly certain I didn't do any global iframe change.)
Planetace 12 jun @ 17:55 
There's an incompatibility with Wrath of the Gods where Solyns beam attack during the XG-07 Mars fight does next to no damage, would recommend getting a fix for this since it makes progression almost impossible otherwise.