Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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The KCD2 Cooking Mod
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1.427 MB
2 Apr @ 4:46pm
12 Sep @ 1:49am
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The KCD2 Cooking Mod

Description
** Update 1.5**
Quick update to make the mod compatible with the Legacy of the Forge DLC

Fixed:
- Honey is available as an ingredient again
- Herbs can be dried at the drying rack

Please do let me know if you run into any other bugs after the DLC update!

Note for translators
I've been finding it difficult to keep up with the translations coming in. If you are willing and happy to update translations for the new content, please do create a mod page on Nexus Mods that links to the main mod containing a localization file (see: Russian, Turkish, Ukranian):

- https://www.nexusmods.com/kingdomcomedeliverance2/mods/1578

That way you can upload it without me being the bottleneck, people can access it, and updates can happen quicker. Once I have all the updated translations, I'll also package them into the main mod for use on Steam here.

Thanks again to everyone who comments and lets me know that they love the mod, and gives feedback! <3 I really appreciate the kind words!

The KCD2 Cooking Mod

Surprised to find your fancy saffron is more or less useless? No more! This mod hijacks the existing cooking system in KCD2 and extends it to support a complex recipe system, complete with 50+ unique new recipes, cooking items and immersive roleplay elements.

This mod expands and enhances the cooking system in Kingdom Come: Deliverance 2, focusing on authentically deepening the games cooking mechanics. It's designed for players who want a more immersive roleplaying experience living day to day in Henry's shoes. Kick up your feet at one of those roadside camps and brew some chamomile tea or fry up some garlic mushrooms, and take it easy every now and then.

What this mod does

- Adds an extensive range of new food items with realistic nutritional values and effects that can be created with combinations of existing ingredients.
- Utilizes and extends the categorization system for ingredients (meats, vegetables, fruits, dairy, etc.) to support mixing and matching them into recipes.
- Allows players to use the different existing food preparation methods (smoking, drying, cooking) to create foods with appropriate stat enhancements.
- Creates balanced gameplay effects for each food type based on the cooking method, where smoking and drying recipes generally create meals with extended lifetimes, and cooking recipes for stronger health and vitality benefits.
- Maintains full compatibility with the base game's food system, allowing for the more straightforward existing approach if preferred, whilst providing an avenue for roleplaying more extensively when you feel like cooking up a storm.
- Adds unique recipe books and cards into the game world via appropriate vendors - Innkeepers, cooks, fishermen, bakers, butchers, and more. Each has a selection of randomised recipes appropriate to their profession. The recipes vary from basic and cheap, through to a special set of 3 volumes only sold at scribes with the fanciest of recipes for the fanciest of nobles.

Who it's for

This mod is ideal for role-players and cooking enthusiasts who want a more authentic medieval experience.
The mod shouldn't have too much of an impact on the game as far as balance goes, rather it should provide greater depth for players who want to engage with the culinary aspects of medieval life and enjoy the idea of seeking out ingredients and experimenting to discover new dishes. Perfect for those who find satisfaction in the small details that make a historical RPG feel authentic and lived-in.

How to use it

All the existing kitchens, campfires, smoke houses, and drying racks now support adding most, if not all ingredient, drinks, and herb types. Most innkeepers and traders have a new Cooking Kit item, which you will need in order to craft the new recipes. Mix and match different meats, vegetables, fruits, dairy, spices, herbs, water, alcohol (etc.) and see what comes out! Most combinations range from 2 ingredients to 5, and some special ones even more. Pay attention to item descriptions of ingredients for clues!

Each recipe produces an enhanced food item that generally provides a small buff in addition to its standard food benefits, to incentivize tracking down and discovering new meals. The buff wears off after a while though, so keep your eyes out for cool ingredients and keep Henry fed with delicious spicy treats as you work your way though this incredible game.

Finally, a reason for the 600 Grocers in every town.

Translations

Very big thanks to these kind people for submitting translations for fans of the mod into their languages! If anybody else wants to translate for their language, please email me at danny.b@pm.me with your localisation file and I'll include it!

- Ukranian - LazyCat69
- Turkish - xBZx
- Chinese: yuan11111
- Russian: dimas7373
- French: TomVanaheim
- Czech: Jan Kesl
- Japanese: shinhash
- Korean: Beroni
- Spanish: Nemoxio
- German: Christian Benz

KoFi
https://ko-fi.com/djb290768 - if you want to shout my next coffee. <3
Popular Discussions View All (3)
1
12 Sep @ 1:57am
why can't i add honey to the dishes?
ss村口小大鹅
4
26 Apr @ 4:25am
[Bug] Recipes from the noble books don't work
Wei
3
27 Jul @ 8:22pm
[BUG] Batch crafting only yields 1 food
Foxtrot
186 Comments
Bealder 14 hours ago 
A very good mod, but is it intended that you can cook from spoiled ingredients?
MG 8 Oct @ 9:24am 
Could you add Polish language please? peanuttie did a good job on the nexus mods site.
miroslavskuta 7 Oct @ 5:35am 
Thanks for DLC fix
vitas.1994 6 Oct @ 12:11pm 
Hi! Could you please include the Russian translation (by dimas7373) from Nexus Mods into the Steam Workshop version?
I’m playing through Boosteroid, so I can’t install Nexus mods manually. It would be great if you could add the Russian localization here too.
Thank you very much for your work — the mod is awesome! 🙏
Semper Augustus 3 Oct @ 11:30pm 
Any way to make bulk cooking possible? It is really tedious to keep making the same dish.
Crumb 1 Oct @ 6:33pm 
Absolutely essential mod. Thank you.
Protoplatypus 30 Sep @ 9:56pm 
cant dry spices
Karl_Die_Mörser 28 Sep @ 5:36am 
As a cooking enthusiast, I shall feed my Heinrich well.
Chadimir Lootin 18 Sep @ 10:37am 
Do I need to enable this mod somehow? When I look at the log file it shows 3 mods enabled, and it appears the only ones that are working are the NPC overhaul, Nude mod, and Silver Lys Gear
DinastyKitty 15 Sep @ 11:04am 
anyone knows if this mod alongside the camping and nutrition one work with the realish mod collection?