Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Realish Warhorses
   
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1 Apr @ 3:18pm
30 Jun @ 5:34pm
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Realish Warhorses

In 1 collection by Actalo
Realish Collection
14 items
Description
Turn Henry's horse into a Warhorse. Horse courage now scales better with rider skill, enemies have difficulty unseating rider, horses shy less around enemies or canines, and melee attacks from horseback deal significantly more damage.

These are the Perks modified (descriptions unchanged):
Knight Training:
- Stamina cost for melee attacks reduced by 25%,
- Enemies now have a base 15% chance to unseat rider.
Into the Fray:
- Damage coefficient is increased to 1.25.
Towering Menace:
- Morale debuff increased to 37.5.
Sagittarius:
- Stamina cost for ranged attacks is reduced by 25%.
Trample:
- Enemies struck by the horse will lose 50% morale.
Warhorse:
- Horse regains 25% morale every time you kill from the saddle.

These are the following parameters affected by the mod:
- Horse exhaustion is now 5% stamina.
- Rearing costs 20 stamina for horse, 10 for rider.
- Rearing morale debuff range is now 10m.
- Enemies required 75% of rider strength/skill to attempt unhorsing the rider.
- Horseback damage coefficient 1.5x, per m/s in speed, up to 7.5x at 15 m/s).
- Canines are now considered no greater threat than humans.
- Max spur time now 50 seconds, each spur adds 10 seconds.
- Horse Stamina base 125.
- Horse natural armor 25.

Why Mounted Combat Should Be More OP

KE = 1/2 * m * v^2

Where:
- KE is kinetic energy,
- m is mass (combined mass of horse and rider),
- v is velocity (speed of the horse).

Henry + Armor + Horse = 550kg (based upon game file in lbs)
Horse Velocity = 10m/s (36kmh or 23mph - a conservative gallop)
Kinetic Energy = 27500 J

For comparison, a .50BMG ranges 20000 J of energy.

Compatiblity: Mod is PTF and compatible with anything not touching horse values in rpg_param, morale_change, soul_archetype, or the buff_perks listed.
18 Comments
Actalo  [author] 22 Aug @ 11:45am 
I made no localization changes.
Knight Dragon 22 Aug @ 11:07am 
What does exactly means a line "descriptions unchanged"?
Waxlar 20 Aug @ 9:24am 
I have question.... Maybe it isnt your mod but vannila..... My Šedivka go Golden perk and now is super fast and super dope expensive horse :D Its bullshit... i dont like it :D exist something what remove this arcade perk? :D thx
Actalo  [author] 19 Aug @ 12:09pm 
Coincidentally, someone I know is making some. I'll probably incorporate them into my RWA mod as well.
Turenne 19 Aug @ 10:38am 
Lances when? XD
Actalo  [author] 18 Jul @ 8:31am 
No, that's an entirely different mechanic.
SilverWolf347 18 Jul @ 5:59am 
Does this fix enemies teleporting to hit your horse when it's out of their range?
Sandman 14 Jul @ 3:36pm 
I understand that using the horse in combat would make the game way too easy, but they completely butchered the mounted fighting mechanics. It makes no sense you have half-naked guys pulling you off a horse and beating you up, when in reality, trying to take down a fully armored knight on horseback would be a death sentence. Only a fool would dare fight an armored knight on a horse.
Doppelgänger 11 Jul @ 3:09pm 
I love when a mod is based of real world physics. Thank you!
Jinksio 25 Jun @ 3:36am 
If only Henry knew how to fight on horseback and attacked with the momentum of the horse, not in the opposite direction...