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Monster Hunter Wilds: Hirabami
   
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Universe: Original IP
Model
Models: Creature
Tags: SFM
File Size
Posted
78.064 MB
30 Mar @ 9:39am
1 Change Note ( view )

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Monster Hunter Wilds: Hirabami

Description
The Wind Shear Wyvern, Hirabami, arrives to the Steam Workshop!

CONTAINS:
Model for Hirabami. Had to be split into three due to bone problems. On the topic of bones, their entire skeleton is a bit... rough. Especially the sails. I bid anyone who tries to open those up good luck. Anyways, they have toggles for the tails damage, and the scissors have a skin for their damage.

Please send me any posters you make with this model, i'll add them to the workshop page!

Credits for the model goes to Capcom and the Monster Hunter team

Includes:
scotthegorm\exports\monsterhunterwilds\largemonsters\hirabami\hirabami.mdl
scotthegorm\exports\monsterhunterwilds\largemonsters\hirabami\hirabamisails.mdl
scotthegorm\exports\monsterhunterwilds\largemonsters\hirabami\hirabamitail.mdl
7 Comments
gaisma_G0  [author] 2 Apr @ 6:44pm 
i mean if i tried i could do one that comes out of blender but i am just as lost as you are frankly
godzillawatcher 2 Apr @ 6:42pm 
dang cus that is what tea did for Uth's mouth
gaisma_G0  [author] 2 Apr @ 6:39pm 
i can't access the raw animation files as of now sorry, if i could i totally would've added one
godzillawatcher 31 Mar @ 5:59pm 
i have an idea what about a sequence where the sails are out so we can see what is happening
godzillawatcher 31 Mar @ 5:29pm 
i think the sails actually expand so i don't think we could open the sails without scaling
godzillawatcher 31 Mar @ 4:50pm 
i thought tea was going to import Hirabami