Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Worthy Tau
   
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29 Mar @ 2:22pm
2 Jul @ 12:31am
3 Change Notes ( view )

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Worthy Tau

In 1 collection by Vaeki
The Worthy AI Collection
11 items
Description
Worthy Tau is an overhaul to AI behaviour for the T'au Empire.

The Worthy Tau is the sixth published mod of the Worthy AI Collection, with mods planned for all factions.

The Worthy mods strive to improve AI performance without changing balance or mechanics. The mods provide the AI with a strategy for units and upgrades, nudges the econ decision making, and improves the AI's use of units' abilities.

The Worthy mods use the EXT mod format to be reasonably compatible with other mods. They also attempt to minimize additional visual clutter for non-AI players. These are relatively challenging mods to code, technically complex. If you come across a behaviour you dislike, let me know, and I can attempt to address it!

Enjoy!

The Worthy AI Collection
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410751072
15 Comments
couriersix8631 24 Sep @ 11:59pm 
Thanks for replying and for the detailed Instructions I didn't know I could do it that way. I'll definitely do that then.
Vaeki  [author] 24 Sep @ 4:01pm 
couriersix8631- Plans? Yes, absolutely. But I've hit some slowdowns. Tricky stuff with the Space Marines and Sisters. The next mod update will be the Marines.
fyi, you never need to wait.

To setup a "static" mods state, copy all your mods from this directory (the Workshop Directory):

...\Program Files (x86)\Steam\steamapps\workshop\content\489630\
and paste them here (the Local Directory):
...\Documents\Proxy Studios\Gladius\Mods\

Once copied, just disable the Workshop mod versions, and nothing will break your saves from any update. Later, to change back to the latest versions, just delete the Local versions and re-enable the Workshop mods. Its techy, but pretty simple :steamthumbsup:
couriersix8631 24 Sep @ 12:43pm 
Hi, are there still plans to update this mod ? I'm starting a new game soon and don't want my save to be corrupted if this will be updated.
Vaeki  [author] 2 Sep @ 8:13am 
NOTICE - Late on the Update
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad! :steamsad:
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!

In one week, I will be breaking all the saved Worthy games.
Vaeki  [author] 15 Aug @ 9:03am 
AUGUST NOTE
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!:steamhappy:
Vaeki  [author] 5 Jul @ 7:59pm 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the TAU and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
DagRoth 4 May @ 3:24pm 
Played another 2v Insane game, unit selection was good. Peered into the remaining 2 cities 5 turns before endgame.
- pivoted nicely around thick fortification.
- Good unit selection.
- Left it's Stormsurges unguarded for several turns, leading to their deaths.
- way too many production buildings, and no sign of type-specialization
- not enough resource production to keep production buildings active.
Zn 3 May @ 2:15am 
This mod combined with Itemsets for AI Heroes mod, brought new experience to game.
Alastor 28 Apr @ 11:37pm 
Tau really needs this! they usually dont put up a fight. cant wait until you do every faction
Trazyn the Infinite 6 Apr @ 10:11am 
Ah, I see! Sorry for not fully understanding how this mod works originally. Maybe you could add some brief instructions on Steam when you have time? :steamhappy:

Thanks for the explanation! I think the crashes might just be due to my PC's limited RAM. I'll give it another try when I can - if possible, I'll send you the error message if it crashes again.