Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










fyi, you never need to wait.
To setup a "static" mods state, copy all your mods from this directory (the Workshop Directory):
...\Program Files (x86)\Steam\steamapps\workshop\content\489630\
and paste them here (the Local Directory):
...\Documents\Proxy Studios\Gladius\Mods\
Once copied, just disable the Workshop mod versions, and nothing will break your saves from any update. Later, to change back to the latest versions, just delete the Local versions and re-enable the Workshop mods. Its techy, but pretty simple
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad!
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!
In one week, I will be breaking all the saved Worthy games.
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the TAU and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
- pivoted nicely around thick fortification.
- Good unit selection.
- Left it's Stormsurges unguarded for several turns, leading to their deaths.
- way too many production buildings, and no sign of type-specialization
- not enough resource production to keep production buildings active.
Thanks for the explanation! I think the crashes might just be due to my PC's limited RAM. I'll give it another try when I can - if possible, I'll send you the error message if it crashes again.