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2) all new settlements arent using camp growth mechanic... its all just gold??
Custom factions that are a part of base game species/races seem to be random, probably with how they are implemented. Marienburg mod allows to build settlements though I doubt they have access to any of their special buildings, but the dread king legion does not which I am guessing is because their buildings are quite different compared to normal tomb kings.
However, completely new races like Albion don't at all which isn't really a surprise.
Most likely a submod would be needed for like all of them, which if I understood modding more than just changing a few lines in the db I would love to do but I have no idea how to.
I don't think it will work since this mod basically hardcodes almost everything about these new cities.
Since the stuff is hardcoded I don't think it can be made to work with custom factions, but a submod would be possible.
No, sorry, but you are welcome to do it yourself!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3500073492&searchtext=fort+settlement
The button is occupied with the named mod.
I think if you build one building in the city it will change to a city
it does not work correctly, when generating the new settlement, in the campaign map appears the image of an army instead of the city. try the mod alone, and the problem persists.
No, I can't support other mods like that. But I hereby grant you or anyone else permission to do it and copy the code from this mod.