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I solved 'Mind the Gap' by misusing the jammer in 'Ups and Downs' to open the first blue barrier :)
The not enough to go around puzzle has a much simpler solution then what you had intened. By standing on the verticle fan next to the horizontal one, you can drop the box in front of you and it will push you up, negating the need for the fan to pushed up instead
The map layout combined with its theme and aesthetics is simply stunning, as it fully immerses me into this run-down data plant that you've crafted so intricately and with intention in mind.
It never became boring nor fatiguing to just walk around and take in the scenery above the dark, foreboding waters.
The puzzles themselves are simple, yet slightly challenging and intuitive enough so that they require at least some thought behind how to solve them within their small confines.
I found the most fun in gathering all the stars, which offered a nice blend of cheeky connector-borrowing and parkour that required paying attention to the small openings that most will miss upon first sight.
Square Dancing was my favorite because it reminded me of Pendulum from the Gehenna DLC.
Short, sweet, simple, yet lots of fun. I give it a 5/5. An easy favorite!