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RimWorld

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[JACKLE] The Pact: Industrial Armory
   
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Mod, 1.5, 1.6
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568.721 KB
25 Mar @ 3:43pm
23 Jun @ 11:27pm
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[JACKLE] The Pact: Industrial Armory

In 1 collection by Jackledead
Jackledead's Mods
13 items
Description
Forged in an industrial steamworld locked in eternal struggle between sanguophages and humanity, the Pact's weapons now arrive on the Rim, ready to slay, defend, and conquer.

Initial Post/Update:

Long Blades:
Pact Kukri
Pact Side Sword

Gunsmithing:
Pact Shotgun

Blowback:
Pact Carbine+Pistol

Gas Operation:
Auto Rifle

Update 2:
Balancing adjustments to fit design philosophy better.
Unified to 512px textures.

Pact Bolt Rifle - Gunsmithing. Shorter range, slightly higher damage than vanilla bolt action
Pact Revolver - Gunsmithing. Big bang, hard to handle.
Pact Trench Knife - Smithing. Deadly in groups or as last defense. Handle cuts, point stabs.

FAQ:
CE? *Not CE compatible, patch is coming.*
Why are the melee weapons not stuffable? Because the Pact loves wood and steel, and i liked my textures more without masking/color shader stuff.
18 Comments
GhostLiner 2 Jul @ 1:11pm 
This would be pretty great as a Style Pack for Ideology
Jackledead  [author] 23 Jun @ 11:28pm 
Balance Patch. MG 12 Buffed, Auto Rifle Nerfed, DMR buffed.
Jackledead  [author] 22 Jun @ 8:36pm 
1 new weapon.

Pact DMR (Designated Marksman Rifle)
<researchPrerequisite>PrecisionRifling
<skillRequirements><Crafting>6</Crafting>
A cost-effective designated marksman rifle common among Pact forces. It trades rate of fire for raw, staggering power, making each shot a critical, high-impact decision. While its slow, deliberate firing cycle can be unforgiving, a well-placed round will stop even heavily armored targets in their tracks.
Jackledead  [author] 22 Jun @ 12:06am 
2 scenarios added. Abandoned Infantry, Crashlanded Bloodfeeders.
Jackledead  [author] 20 Jun @ 12:14am 
1.6 update.

3 new weapons.

Pact MG 12,
Pact Longsword
Pact Spear

techs:
Gas operation
Long Blades
heretic 31 Mar @ 1:39pm 
@Jackledead
Nice. Again, love the designs.
Femboy Lover♂❤ 31 Mar @ 6:52am 
They look really nice, fits amazing in a less cluttered modlist, would love to see more!
Jackledead  [author] 30 Mar @ 10:07am 
The Auto Rifle sounds seemed fine but I had to fix the pistol to path correctly to the AutoPistol sounds.

Updated. Sounds are good now.
Jackledead  [author] 30 Mar @ 9:25am 
Yeah, that was supposed to be fixed in the last update. ill double check.
heretic 30 Mar @ 6:32am 
Finally tried some of the weapons and they're cool! But the Auto Rifle seems to be missing sound? Could be something on my end, but can't find any indicators of what's causing it yet.