Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Two-handers Hit Harder
   
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Type: Gameplay
Tags: Addon
File Size
Posted
Updated
9.035 KB
23 Mar @ 9:23pm
18 Apr @ 9:16pm
2 Change Notes ( view )

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Two-handers Hit Harder

In 1 collection by ValoriousRaph
Valora's Unashamed Suggestions
16 items
Description
Increases the enchantments on two-handed weapons and increases the per-point stat scaling of them. Why would a dirk and a staff scale the same amount, anyway!?

All enchantments are now double efficiency on two-handed weapons to match two single-handed ones, but this may be overpowered and need a nerf. Let me know!

Important notice: This won't change any weapons you already have, and will also need new blueprints to be found specifically for two-handers. Thanks to Daemeous for reminding me to add this >.<

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
9 Comments
High Inquisitor 26 Aug @ 9:26pm 
ok thank you for a little clarification
ValoriousRaph  [author] 23 Aug @ 3:41am 
Ok, High Inquisitor, I've looked, and it does seem to be working for me. To be clear, this only increases the per-stat scaling of two-handers, not their base damage. So, while a Tier 2 one-handed axe will get +10% of strength as extra damage, a Tier 2 two-handed axe will get +20%. Seeing as most two-handers have better movesets, doubling (or similar) their base damage would make them way overpowered, even more than this mod does.
ValoriousRaph  [author] 23 Aug @ 3:17am 
Thanks for the head's up. I'll look at this soon.
High Inquisitor 19 Aug @ 10:52pm 
staffs and the long/short bow dont seem to be getting a damage boost but the 2h enchants are working.
ValoriousRaph  [author] 29 Mar @ 12:35am 
Yeah, it's not the best situation. Works best on a new profile, I guess.
cocosusprime 28 Mar @ 7:03pm 
Bruh, I thought it was broken as all of my old enchantments disappeared in the enchantment menu, but the mod actually requires me to grind for new blueprints (facepalms) :D
It will need a run or 2 to become properly viable.
ValoriousRaph  [author] 24 Mar @ 10:52am 
Yeah, i realised after falling asleep last night I forgot to write that in the description, my bad!

Also, good point about the crushing and other flat damage mods. Probably worth reverting that.
Daemeous 24 Mar @ 10:29am 
Okay. So it seems, via playing, this is what this mod seems to do: It adds a new category of enchants for two handed weapons. You'll have none of these to start with and you'll have to have them drop again. The enchants on your weapons will not dynamically update, but new weapons will drop with the new, double strength enchants on them.
Daemeous 24 Mar @ 7:51am 
I always thought it was a weird design decision too. Maybe ones that add flat damage shouldn't be doubled? Crushing, Scorching, Chilling, Shocking and Venomous? Because they only apply directly to the weapon itself. Having crushing on an offhand weapon won't make your mainhand attacks do more damage, so doubling that for two handed may be a bit too strong. But I haven't got high enough to see yet.