Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Stats Boost
   
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Type: Gameplay
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23 mar @ 21:20
10 jun @ 3:57
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Stats Boost

I 1 samling av ValoriousRaph
Valora's Unashamed Suggestions
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Gives stats some extra power.

Strength and Dexterity now add Weapon Power (Strength at 1 per point, Dex at 0.5 per point).
Intelligence now gives minor Cast Speed.
Focus gives some Spell Power.
And Vitality now gives some Resistances per point.

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
16 kommentarer
ValoriousRaph  [skapare] 8 aug @ 4:29 
@gantz that works, but shouldn't *really* be needed due to assassin buffing flurry. Feel free to make them hybrid skills like you asked on the other mod.

@GurraE05 I'm really sorry, I have no idea how. Trust me, I've tried.
GurraE05 22 jul @ 10:01 
Could you make is so you see relevant stats when distributing points at the npc
Gantz 15 jul @ 7:02 
Hey, i've just recently subscribed to a bunch of your mods and im enjoying them so far. But i would like to know is there any way to change scaling on skills/spells?
I feel like something like rogues flurry of blades and warrior whirlwind axes should scale of melee/weapon power?
ValoriousRaph  [skapare] 10 jun @ 3:57 
Done!
ValoriousRaph  [skapare] 9 jun @ 18:17 
Sorry! Hadn't checked notifications in ages. Yes, I can look at that. It may make it a bit OP but it will distinguish it from Strength.
Nightcodex✅ 23 maj @ 2:26 
Could you please make DEX have some minor increased attack speed. Would be superb
ValoriousRaph  [skapare] 30 mar @ 19:27 
As far as I know, it shouldn't interact with it at all. Meaning that Paladins get Spell Power from Strength and Focus, etc.
YummyPotatoFace 30 mar @ 8:52 
How does this affect a class' primary attribute bonus?
ValoriousRaph  [skapare] 25 mar @ 17:10 
Oh, no, I didn't lower it, as that would require editing a global value in a core file. Yes, it's probably overpowered 😅
El Jefe 25 mar @ 10:11 
no i mean 1 point of weapon power and spell power = 0.5% damage boost, or it lowered to have not be overpowered? or how it calculated i cant understand. just i have non modded profile and i compare it with modded. In non modded i have lets say rogue with poison dual dagges with damage 80 and weapon power 122, my damage for dummies ~140-160 non critical.