Crystal Project

Crystal Project

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Twilight Hero Classes
   
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Tags: class
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14.368 MB
23 Mar @ 6:31pm
19 Sep @ 7:55pm
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Twilight Hero Classes

Description
A collection of classes based on Chime's Original Characters that can be played in the base game, with FFP, or with the Candleholder mod.

1.2 Release: Classes are fully tested for full gameplay! Expect classes included to be balanced decently well. Major huge props to the absolute legend GargoyleGuy for the sprite work and work on the classes. This mod would likely still be but a dream without him!

1.4 Release: Added the new Gunner class. Testing is required so it will be available from the start. Story beats are not yet implimented with the associated character.
9 Comments
Circe 15 Sep @ 11:23pm 
New issue found: if you use Duskblade physicals (tested with Gloaming Drain) while dual-wielding, you do one hit and get your turn again. You can continue to do this ad infinitum, which is probably not intended!

Specifically encountered in Final Fantasy Project Overhaul, Main Gauche/Omens dual-wield by a Charlatan, just in case it's a weird interaction thing causing it.
Circe 14 Sep @ 10:23pm 
Been doing further testing, have seen some oddities to the Duskblade in two areas.

1. If you don't equip Early Riser, just Good Morning, you can use Invoke Twilight without waiting since you never have Time to begin with. You might need to do the countdown with a status that applies a new status effect when it expires, and having Invoke Twilight check for the new one - six turns Time, applies Eventide when it lapses, Invoke checks for (and clears?) Eventide, for example.

1b. Good Morning also costs zero PP, so it's a little strange to begin with for something that's functional instead of cosmetic? unless there's a drawback I've missed.

2. Well Rested's bonus of a scant 3% max MP isn't worth using a passive point on, basically ever. You'd have to be at endgame for that to even give you ten more MP, and by then that's not enough for any spells you're actually using.
Chime  [author] 27 Aug @ 4:51am 
They're not meant to last too long. I think it's set to 2 turns and then its supposed to refresh for another 2 turns on expiry. Sunset/Sunrise shouldn't be ticking those down though.
Circe 26 Aug @ 1:15pm 
Some of the buff/debuff effects applied didn't last nearly as long as I expected either, I was wondering if that might be because of the Sunset/Sunrise Approaching mechanic ticking their timers down?
Chime  [author] 26 Aug @ 11:03am 
Wow you were absolutely right. How did I miss this in testing? Gonna get that fixed asap thanks for the report!
Chime  [author] 26 Aug @ 10:54am 
This is the mod that adds it! As for that bug does it? I might need to double check that.
Circe 24 Aug @ 11:18pm 
Sorry if I'm in the wrong place. Is this the mod that adds the Duskblade class that uses Day and Night mechanics?

If so, is it intended that Glint buffs the affected enemy instead of the user?
Chime  [author] 11 Jul @ 7:04pm 
Oh. I didn't see this. I'm okay with translations for the mod.
呶呶 Bot 28 Mar @ 5:40pm 
Hello, I am currently in the process of translating a large number of interesting MODs into Chinese and have completed nearly a hundred so far Here . I would like to include your work in this translation collection too. The current localization work as a language pack, meaning users will need to subscribe to both your original MOD and the Chinese localization file -- No modifications will be made to your original MOD. However, I still believe i should seek your permission before starting the translation work. Thank you!:lunar2019coolpig: