Total War: WARHAMMER III

Total War: WARHAMMER III

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Derpy's Chaos Dwarf Suite - No Whirlwinds/Daemachina - SFO
   
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Tags: mod
File Size
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190.279 KB
21 Mar @ 10:16am
29 May @ 5:02am
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Derpy's Chaos Dwarf Suite - No Whirlwinds/Daemachina - SFO

Description
Hello, this is my first pass at balancing this amazing pack of mods for SFO. I need your help and input to improve the balance. Let me know if a particular unit feels too weak or strong compared to units of the same cost and type. Thanks to Derpy for the incredible Chorf experience.

Added this version by popular demand. Original version containing all Derpy Chaos Dwarf units here:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3448268092
16 Comments
Excel.exe 29 Aug @ 5:44pm 
I've noticed that polearm versions of infernal guard and ironsworn don't have immune to psychology and causes fear like their base variants, also tanks and especially trains need missile resist like all the other large single entities. They get absolutely shredded by any concentrated missile fire otherwise
Excel.exe 28 Aug @ 8:52pm 
Absolute Legend, thank you for this
cabato  [author] 4 May @ 6:05am 
@Logen Neuf-Doigts

No problem, and yea I will add the faction units when he's finished with them all! They are lookin sick so far.
Logen Neuf-Doigts 2 May @ 7:57am 
thanks for the submods i've had so much fun with these ! any chance you'll do submods for the house of bzaark unit mods or fists of hashut ? anyway have a good one
Agraell 5 Apr @ 12:58pm 
Hello, THANK YOU for the submod, you're the GOAT. Balance seems OK for now. I need to test it a little bit more.
cabato  [author] 24 Mar @ 5:11pm 
@Ethan

Rip SFO but yea of course I will be back to update this!
cabato  [author] 24 Mar @ 5:10pm 
@NorscanWarlord

Sounds like I will be adding them all later then when he's done. They look sick for sure!
Ethan 24 Mar @ 11:29am 
sounds like sfo is going to shutdown tomorrow, thanks for making this mod, hope its still around when sfo gets updated
NorscanWarlord 24 Mar @ 1:58am 
was just wondering :) derpy did mention that later on he will remove the gunpowder and polearms mods and make a new one with faction specific units for each lord, so maybe wait for that i guess
Ethan 23 Mar @ 12:03pm 
does the new mod affect other factions beyond fist of hashut?
if it does not then it will probably have no issues with people