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{
craftRecipe WoodNailsfromLog
{
timedAction = Making,
Time = 500,
Tags = InHandCraft, CanBeDoneFromFloor,
category = Carpentry,
inputs
{
item 4 [Base.Log],
item 1 [Base.Saw;Base.GardenSaw;Base.CrudeSaw;Base.Stonesaw;HomemadeThings.HomemadeHacksaw;HomemadeThings.HomemadeGardenSaw] mode:keep,
}
outputs
{
item 1 Base.NailsBox,
}
}
craftRecipe WoodNailsfromPlank
{
timedAction = Making,
Time = 500,
Tags = InHandCraft, CanBeDoneFromFloor,
category = Carpentry,
inputs
{
item 8 [Base.Plank],
item 1 [Base.Saw;Base.GardenSaw;Base.CrudeSaw;Base.Stonesaw;HomemadeThings.HomemadeHacksaw;HomemadeThings.HomemadeGardenSaw] mode:keep,
}
outputs
{
item 1 Base.NailsBox,
}
}
}
Go to the mod recipe file folder ( by default it should be C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3448420374\mods\WoodenNails\42\media\scripts), then open the woodNails.txt file
Now, it depends on what mod are you gonna use, what you need to do is add at the end of the input> Item 1 "saws" bracket, the modded saw item id, you can find it on the item tooltip, or by looking for it in the mods files but here's the ones i use:
to add Ajandurah's Stone Hacksaw the id is "Base.Stonesaw"
to add PepperCat's Homemade Things Hacksaw and Garden Saw the id's are "HomemadeThings.HomemadeHacksaw" and "HomemadeThings.HomemadeGardenSaw" respectively
Keep In Mind, that each item Id MUST be separated by a semicolon (this > ; < thing)
if you're like me, trying to do a primitive run, and using both, the whole file should end up looking like this:
How about you create a patch?