Garry's Mod

Garry's Mod

142 ratings
Underground
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic, Realism
File Size
Posted
Updated
57.229 MB
19 Mar @ 8:38am
30 Sep @ 12:07pm
5 Change Notes ( view )

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Underground

In 1 collection by spyio
spyio's Maps
33 items
Description
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Extended Flashlight


No Addons Required

gm_underground_byspy
gm_underground_byspy_darkness
Features
  • 240m × 240m
  • Areas (C1, C2, C3, B4)
  • Nodegraph
  • Nav Mesh

Tags
byspy, fun, big, sandbox, ai nodes, underground, darkness, chase, horror
15 Comments
bluem0nkey 19 Sep @ 4:26pm 
does this map have nodes? because none of my addons that use them can detect them
Gumbus1 29 May @ 4:30pm 
spy could you make another map like this but with like a few rooms? ( around 2 - 5 )
The Shivering Dagger 15 May @ 12:39pm 
Hourglass, is that you?
Void_termina1111 9 May @ 7:28am 
I love using maps like this to spawn a bunch of combine to fight
Deika 30 Mar @ 12:31pm 
another thing worth mentioning is adding ambient soundscapes to your maps, if you're going for some horror like experience it does help to add some sound effects in the map to give it that immersion and atmosphere
{|AgentZV01d|} 29 Mar @ 8:41pm 
I love this map especially the dark version it makes it more creepy for the distance NPC's lights slowing moving in
spyio  [author] 29 Mar @ 8:10pm 
Thanks for your comment! I've made this map specifically for NPC chases, not for a large variety of rooms. But maybe I'll add more variety with a new maps.
Deika 29 Mar @ 8:09pm 
I'm not saying that your maps are really bad, quite on the contrary, some are good. You have a lot of good talent, I really love your minecraft maps you made. I really think you should add variety to this map, maybe make some areas wide, big or small, have on big area with multiple rooms to enter. The problem is that all the areas are the same, there is no uniqueness. Again, I see a lot of potential in you. Maybe take notes from looking at other people's maps, create a top down layout on how you want it to look and then apply that onto your map design.

Just some feedback that I hope you can use to learn. Again, visually in terms of atmosphere it's there but not the map design.
spyio  [author] 21 Mar @ 4:06pm 
I added trigger_hurt instead of a skybox because compiling takes too long if NPCs don’t die. trigger_teleport will come after trigger_hurt.
spyio  [author] 21 Mar @ 2:56pm 
Yeah, I didn't add a skybox or light_env. I'll add that later.