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(UnityEngine.EventSystems.PointerEventData eventData) (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.EventSystems.EventSystem:Update()
DazedOut.DazedOut.Load () (at C:/Users/niuma/Desktop/Gif/Program/Wildfrost-Daze/ClassLibrary1/ClassLibrary1/DazedOut.cs:131)
(wrapper dynamic-method) Deadpan.Enums.Engine.Components.Modding.WildfrostMod.DMD<Deadpan.Enums.Engine.Components.Modding.WildfrostMod::ModLoad>(Deadpan.Enums.Engine.Components.Modding.WildfrostMod)
Deadpan.Enums.Engine.Components.Modding.WildfrostMod.ModToggle () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
Stabilizer.TileView.ModTile.ToggleMod () (at <7cb81aae1d064479b379579e35612563>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <684fd32169ff40798327c75e99cfb4f0>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <684fd32169ff40798327c75e99cfb4f0>:0)
UnityEngine.UI.Button.Press () (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.UI.Button.OnPointerClick
I used C# and just followed a guide. Here's the link. You can also check the discord for help in the modding development.
https://github.com/rspforhp/WildfrostModdingDocumentation/wiki
I just started with the Written Tutorials, starting with 0: Inspecting the Game Data