Becastled

Becastled

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Thunderbluff
   
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18 Mar @ 4:21am
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Thunderbluff

Description
From the diaries of Queen Thessida of Thunderbluff.
Autumn 4th, 29th Year of Defiance

It's been almost 35 years since we had to flee our homeland, running from vicious forces of the cursed Moon. I still remmeber the night when they fell upon our city. Like a plague of wraiths coming unexpectedly from the depths of night, our erstwhile allies and trading partners embarked on a cursed crusade in the name of their new Midnight Prophet. I was merely a city guard captain then. I still remmeber the panic, the mad scramble to organise any kind of resistance. But there were too many of them. I managed to gather a group of guards, soldiers and civillians, and we fled the city. For days we followed the Sun's holy light, always on the move, every night fighting off scouts of the horde madly chasing after us. Many of us fell in combat, or stayed behidn to delay enemy forces just long enough so we can escape. Finally, after 5 years of this arduous journey, we caught a glimmer of hope. A rich, easily defensible verdant green plateau, located on the coast. We decided that this is where we'll make our final stand.
First few nights were hard. We were scrambling, setting up our camp and putting up ramshackle defences. Spreading Sun Torches throughout the plateu, to deny the Moon Soldiers easy access. But we persevered. Every day, more survivors joined us, streamign in. One night, few weeks after our arrival, I was standing atop a tower, gazing upon the magnificent vista of our new refuge. Homes under construction, farms newly sown with wheat, cows happily grazing on pastures, when a storm begun. Thunder shook the plateu, lighting split the skies. Rain watered our fields. And as I was standing there, a name for our city came to mind. Thunderbluff. For even amongst the fury of the elements and relentless assaults, we stood strong, shouting our defiance against the Moon while singing praises towards the Sun. Our voices could be heard over the surrounding landscape, thundering from the wooden walls and cliffs of our new city. We Survive. We Thrive. We Will Rebuild. And we did.
For 29 years now we've been standing strong. Midnight Prophet and his horde set up camps and towers on the coast, maintaining their relentless siege and attacks. Last night, almost a thousand of them streamed towards our home. They were rebuffed. Meanwhile, our forces are growing stronger by the week. Blacksmiths forge new weapons every day, drill yards are shaking with the sounds of feet thumping upon them, drilling and practicing combat. Soon, we will commence a counteroffensive. We will retake our lands inch by inch, and kill the cursed Prophet who turned friends into enemies and brought us so much suffering.
May the Sun hold us in its care.
10 Comments
DreadHedgehog  [author] 5 Apr @ 1:16am 
@Krzysi3k that was a bit of an inspiration for me, at least when it came to the name, I won't lie ^^ Lok'tar Ogar!
Tanky 3 Apr @ 9:56am 
for a while i was thinking it was thunderbluf from world of warcraft, anyway, good job :D
DreadHedgehog  [author] 2 Apr @ 4:45pm 
Hey mate, yes, those are game bugs :D And thank you very much :3 No need to delete the comment, as it will serve also as a reference to this one :)
Now, for future reference for you my good people:
Map editor in this game is not some all-powerful tool. It's actually one of the simplest ones I've ever seen in strategy games. It allows me to raise and lower territories, add or remove water tiles, manually add or remove resources (except trees) and Moon Towers, create paths between elevations and select fields on which the keep can be built.
That's all I can do in the map editor. I can't even set trees manually, their placement is pre-generated, same with territory shape and distributions. I don't control enemy spawn locations, spawn rates or behaviours. I don't control day-night cycle or pretty much anything. All of that is on the game.
However, if you find bugs like the ones described here earlier, please report them to developers on the game's official discord or on steam forums.
SquareHead42 2 Apr @ 3:43pm 
1. Around wave 3 the enemies don't stop spawning
2. The wood cutters go across the whole map for tress.
If these are bugs from Becastled ill remove this because the map is awesome.
꧁༒☬Anatasea☬༒꧂ 1 Apr @ 4:39am 
I play on Max difficulty after I conquer the Area upside..It so easy but very lag because they spawn more than 200 unit in 3 point and my computer almost can't hold them xD
DreadHedgehog  [author] 31 Mar @ 5:32pm 
@Wizard_ice Honestly, depends on your skill level. Beginning may be a tad hard until you manage to get the entire plateau since enemies can spawn at any point atop it with you. Beside that, hard to say really. I've played it on 5 and it was tight but doable until my defences were set up, then it was easier.
Wizard_ice 31 Mar @ 2:08pm 
just curious but what's the recommended difficulty for this map.
꧁༒☬Anatasea☬༒꧂ 26 Mar @ 1:55am 
I think that's because I just load it after game just update xD
DreadHedgehog  [author] 25 Mar @ 8:40am 
@Anatasea, Those are game bugs, not map bugs. I don't control any of those aspects unfortunately.
꧁༒☬Anatasea☬༒꧂ 25 Mar @ 8:29am 
Many bug I found
1. Tree not much auto cut even it next to wood utter
2. Day time is...Ok but Night time make it too short in just a second