Total War: WARHAMMER III

Total War: WARHAMMER III

81 ratings
Skulls for the Skull Cape
   
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graphical
Tags: mod
File Size
Posted
Updated
5.255 MB
17 Mar @ 6:11am
23 Jun @ 3:01pm
3 Change Notes ( view )

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Skulls for the Skull Cape

Description
Adds a Beastman, Ogre, Orc, Saurus, Skaven & Vampire Skull to Skulltaker's Cloak of Skulls that only appears to have humans on it. U'zuhl isn't discriminatory, he takes all kinds of skulls - as evidenced by his actual Cloak of Skulls mechanic, which has other races on it...

If you can think of any other good quality and interesting skulls that would make sense to add, let me know and I'll consider it.

Anyway, no in game screenshots as I don't own him.
18 Comments
Vaxar Kun 23 Jun @ 9:03pm 
Seems fine now, thanks!
https://i.imgur.com/vhxXP3F.jpeg
Conflagration  [author] 23 Jun @ 3:02pm 
Think I figured out the cause, lemme know if it's still persisting.
Vaxar Kun 23 Jun @ 4:21am 
the textures of a few skulls seems to glitch out. This is with minimal mods (better camera, battle weather, and yours)

https://i.imgur.com/lkLQN4P.jpeg
Kagerou 20 Mar @ 8:40pm 
Funny in the trailer they showcased a skull of a lizardman but it was never shown in the actual game
OminousCube 20 Mar @ 1:32pm 
Thank you! i always hated that he only had human skulls on his cape especially cause i doubt humans are the best warriors around lol
Conflagration  [author] 20 Mar @ 4:34am 
Crikey, I knew I was bad at mathematics but I didn't know 6 was the same as 100. And yes, there will naturally be a performance impact as a result of this mod, inevitably. A tiny one, but not-nonexistent. It's just the way it is.
"Anyway, no in game screenshots as I don't own him."

No need to test it! I'm pretty sure adding a hundred skulls to a cape will have no impact on performance!
MayMay 20 Mar @ 2:15am 
The world grows great when man creates mods for dlc he himself doesn't own.
Fauxsteel 19 Mar @ 5:16pm 
neat
Guts 19 Mar @ 3:55pm 
Fricking awesome