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> doctrine and which ones effect which weapons
If only a certain group of weapons is improved they are named in the description.
For example - all rifles, all western or all eastern weapons (soviet/russian/AK) or specific systems are mentioned by name (PK, VSS etc)
> Why does doctrine scale past 16
You can either gain 1 or 2 doctine points per level up - ending up with 15 (SWAT) or 30 (CIA, Ranger)
30 points would be too much for this unit, you could simply select everything - meanwhile 15 does not give enough options
The easiest soluiton was to raise the level cap to 20 with 1 point per level retaining the need to choose while having meaninguful progression
> SR-3M
east
Why are we at 15 bodies? For longer campaigns I feel like we need to be at 20 or so.
Idea 1 change Commander to Leadership and make it a pair. Or add a third Foreign adviser but that seems cheating. Then 4 more assault sappers.
More complex idea Grenade launchers and the LMGs off the assault sappers to a new character class x4. But I have zero idea of if that makes sense or works.
Next is splitting assault sappers into two groups. Mostly for ease of use.
I also have questions about the doctrine and which ones effect which weapons. If a weapon is named is it just those weapons?
Why does Doctrine Scale past 16? Base formations are capped at 16. Rescue in FSW is randomly spelt as rescure.
Eastern/Western guns what is the SR-3M?
That having been said I enjoyed my 21 day campaign. The Recce troops and the Commander being able to pick locks was a plus. Also the knowing where the HVT and/or 1 hostage
@brownwood4 @Peptuck should be fixed and working again
@Zastaver M14 and M1A concealability has been improved
Will this mod continue to be updated?
One question though, my squad has been stuck about halfway through level 14 and won't gain anymore experience. Would anyone happen to know how to fix that? I've done new missions, even deleted and recreated the team, but no fix.