Haydee 3

Haydee 3

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Walkthrough for beginners 2/2
By mitihuye
A simple walkthrough for beginners.

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◆Overview
This is a walkthrough for beginners

- Difficulty is softcore
- Not suitable for speedruns or old school (cleared with only pistols)
- The strategy order is arbitrary.

- Most of the enemy spawn locations and item locations have been omitted

- The story is very interesting, so be sure to read the [Notes] if you find them

●MOD
 ・Multi-Camera Mod 3
 ・WeaponsOnBack3
 ・RealisticWeapons3
 ・Cyborg Slashy
 ・Boomy TnA
 ・AMA-ZOE: Muscular Body and Face Replacer (from HAYDEE2)

1/2
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3446326604
◆[TECHNICAL] : [Rifle] [Pouch]
1. Go to [TECHNICAL] - [Hall] - [Stairs] - [Transfer Hall] - [Utility].


2. Use the [crowbar] to remove the barricade at the back of room, then turn on the switch to turn off the sensor.


3. Place the battery on the Blue and Green Lines.


4. Operate the rotary switch to open the gate to [Maintenance] and enter [Storage].


5. Enter [Storage] and there will be a mine right in front of you. Behind it you will find a [Rifle].


6. Operate the rotary switch to change the direction of the Blue and Green Lines.


7. Place the battery on the Green and Red Lines in [Utility].


8. Enter the [No Weapons] area.


9. Operate the rotary switch to change the direction of the Red Line.
・ [Rifle bullets]


・After that


10. Go to [Lavatory]. There's a Slashy in the [Lavatory] corridor, so hurry.
You're more likely to succeed if you go straight ahead and go around the toilet once before entering the room. Get the [Pouch] inside.
After getting it, go under the floor and return to the save room.
Also, if you stand in the position shown in the first image (near the hole), Slashy won't attack you.


11. Leave the [No Weapons] area and return to [Utility].


◆[TECHNICAL] : [Torch]
1. Place the battery on the Blue/Green Line in [Utility].


2. Go to [No Weapons] - [Technical Hub] - [Offices] - [Dispatch]. (Be careful, Slashy is in [Hall])


3. Operate the rotary switch on the floor in [Dispatch] to collect items. Eliminate Boomy with mines. (You can also find [Recoil Suppression UP] and [Case]: Shotgun Ammo)


4. Operate the rotary switch to open the duct and go further in.


5. Go through the athletic course in [Fans] and head to [Rabbit].


6. Enter [Rabbit] and there will be a mine in front. There will be a Slashy in the back, so don't get too close.
At the door on the left, HAYDEE has a [Lockpick]. Also, remember that there is a door that requires a [Torch].


7. Enter [ABCD]. It's not necessary now, but for the future, use the rotary switch to change the direction of the Yellow Line.
・If you are attacked by a Slashy here, do not leave the room and die. If you save, you will not be able to clear the game.


8. Head to [Technical Hub] - [Janitor] (save room). Be careful of the mines on the way.


9. Head to [Technical Hub] - [Main Gate]. (There is also a [Case]: SMG bullets.)
Remember that there is a door on the left that opens with batteries*3. Head to [Pipes] on the right.


10. There is a [Torch] in [Pipes], but there are 3 Slashys.
・Run along the green route in the image and fall into the hole at the back of room. (Be careful, if you enter the area of the white frame, another Slashy will move.)


・Go under the floor and come out on the other side of the gate.


・If you open the gate, the moving Slashy will get caught in the mine and die.


・If you go straight, another Slashy will start to move, so go under the floor again to get the [Torch].


11. Head to [ABCD] - [Rabbit], go through the duct that needs the [Torch] and operate the rotary switch.


12. Enter [ABCD] - [Technical Hub] - [Janitor] and proceed to the door at the back of room.


12. Go through the difficult athletic course with Burgerman and turn on the elevator breaker.
Haydee has the [Lockpick] on the way.


13. Go through the gate at [Offices] - [Technical Hub] - [No Weapons] and return to [Utility].


◆[TECHNICAL] : [Firepower UP]
1. Place the battery on the Red Line in [Utility].


2. On the 3rd floor, head to [Technical Hub] - [Generator] and open the passage with [Torch].


3. Proceed through the passage (Creeper and Slashy will appear in the valve room).


4. Open the door in [Depository] and get [Firepower UP]. (Recommended for [Rifle])


5. Return to [Utility] to retrieve the battery and return to [CENTRAL HUB].


◆[ENGINEERING] : [Orange Card"A"]
1. Go to [ENGINEERING] - [Stairs] - [Level G Hall] - [Transit A] - [Substation] and open the passage with the [torch].


2. In the next room, get [Recoil Suppression UP] and proceed through the duct.


3. Once you enter [SPIRE], go to [SAVE] and rest.
Aim to get the [Orange Card] by turning on the three power sources.


4. Set the total number of switches to [3] and enter [3].


5. Go to the right [Cross Right]. There is a Slashy and a Creeper in the shadows, so first shoot Slashy to lure her out.
When you turn on the breaker, Slashy will appear, and when you approach the exit, Boomy will appear.


6. Next, go to the left [Cross Left]. Eliminate Slashy and Creeper and turn on the breaker.
When you go back down the passage, the gate will close, so go back and turn on another breaker.


7, Return to [3] and Slashy and Creeper will appear. Enter [Cross Main] and turn on the breaker. (You can also find shotgun ammo in the [Case].)


8, Return to [SPIRE] and turn on switch [4] to open the door in the wall and press the switch at the back of room.


9, Set the total number of switches to [7] and enter [7].


10, Proceed while avoiding the sensors, turn on the breaker at the back right, enter the back passage and turn on the main breaker.
HAYDEE in the back passage has a [Lock Pick].


11, Be careful when you get off [7].


12, Set the total number of switches to [9] and enter [9]. (The missing number is [8], not [3] or [9].) HAYDEE on the pipe on the way has a [Lock Pick].


13, Go through the athletic course and turn on the breaker. The last trap is tricky, so be sure to grab onto it and turn on the breaker as shown in the image.
(At the end of the back jump, HAYDEE will have a [Lockpick].)


14. If you solve all the traps, you can get an [Orange Card].


15. Head to [SAVE] - [Level G Hall] - [Transit A]. The attacks are fierce, so you can use [SMG] or [Shotgun].
Slashy and Boomy appear in [Level G Hall]. Enter the duct in the image with [Transit A].


16. Enter [Level A] and turn on the breaker. On the way back, Creeper, Slashy*2, Boomy*2, and Burgerman appear.


◆[ENGINEERING] : [Orange Card"B"]
1. Go to [Stairs] - [Level B Hall] - [Fork] - [Office Hall] - [Office] - [Cargo Hall].


2. Use the [Crowbar] to remove the barricades and enter the [Mainframe] to turn on the breakers*2.


3. Go to [Pipes] and turn on the breaker.


4. Go back and you'll find a Creeper and a Slashy, then go further and you'll find a Slashy and a Boomy.


5. Go to [Admin]. In this room, there's a [CASE]: Shotgun Ammo on the ceiling. Turn on the breaker in the back room.


6. Go back to [Mainframe] and head to [Depot] and go through the duct at the back of room. Use the [Screwdriver] to open the duct on the way and you'll find a [CASE]: Shotgun Ammo and a [Notebook].


7. Go through the wide athletic course and head to [SAVE]. Haydee on the way has a [Lockpick].


8. After resting at [SAVE], head down to the floor below. Haydee on the way has a [Lockpick].


9. Get the [Orange Card]. Be careful as Slashy and Burgerman will appear.


10. Go to [Maintenance]. The main route is down, go up to get items.


11. In the next room, go to the back and open the duct below with a [Screwdriver] and enter.


12. Get [Ammo Up] at the back of room.


13. Go back and go up the pipe to reach [Stairs]. The mines you see are difficult to remove, so destroy them.


14. Head to [Level B Hall] - [Fork] - [Office Hall] - [Transit: A]. (Save on the way.) The attacks are intense, so you can use an SMG or a shotgun.


15. Enter Level A and turn on the breaker. On the way back, Creeper*4, Slashy, Boomy*2, and Burgerman appear.


◆[ENGINEERING] : [Battery"C"]
1. Move the cargo from [Elevator R] from [Level B] to [Level A]


2. Install a battery on [Elevator R] at [Level B]


3. Head to [Stairs] - [Level G Hall] - [Elevator L] - [Level A Hall] - [Elevator R] to install a battery and call the elevator


4. Collect the battery on [Elevator R] (Level A)(Level B)


5. Collect [Battery "C"] on [Stairs] at [Level G Hall].
Go through [Elevator L] - [Level A Hall] - [Elevator R] - [Level G Hall] - [Stairs] to return to [CENTRAL HUB].


◆[ADMINISTRATIVE] : [Wifi button] [Arm band]
1. Head to [ADMINISTRATIVE] (right side) and use the [Bolt Cutters] to open the lock and switch the gate. (You won't need the [Bolt Cutters] from now on, so you can discard them)


2. Head to [TECHNICAL] - [Hall] - [Service Hall] - [Administrative].


3. Eliminate the Burgerman and Creepers and enter [Private].


4. Head left and eliminate the Creepers, Slashy will appear behind you, and Boomy will appear in front.
Destroy the wall next to [Apartments] with the [Hammer] (You won't need the [Hammer] from now on, so you can discard it)


5. There are lots of items. HAYDEE has a [Lockpick].
Open the duct from [B. Raynor] with the [Driver] and you'll find a [Rapid Fire UP] at the end.


6. Enter the [Restroom]. If you defeat the Creeper that's there from the start, the entrance will close.
Burgerman will appear from the entrance, followed by Slashy, Creeper, and Creeper in that order.
Escape through the duct in the private room where the last Creeper came out.


7. At the end of the duct, get the [Wifi Button] at [Lockers]. At the back where Boomy came out, you'll find a [Case]: Rifle Bullets.


8. Once you enter [Gym], head left and eliminate Slashy, the Creeper in front, and the approaching Boomy. Get the [Armband] on the treadmill.


9. When you leave [Gym], be careful because Burgermen*2 will appear in [Private]. Head to [Alley] - [Checkpoint] and switch the gate to return to [CENTRAL HUB].


◆[SECURITY] : [Wifi remote] [Pouch] [Regulator]
1. Enter [ADMINISTRATIVE] (left side) - [Reception] - [SECURITY] and place a [Wifi Button].


2. Enter [SECURITY] from [CENTRAL HUB].


3. Head to [Cafeteria] from [Garden]. HAYDEE has a [Lockpick].


4. First, shoot Burgerman from behind something to lure him out. Next, defeat Slashy and Bommy (there is also a [Case]: SMG bullets).


5. Enter [Offices] and the far right side leads to the [Dining Room]. (Go there if you need to save). HAYDEE has a [Lockpick].


6. Head to [Pool Watch] - [Armory]. Use the [Armband] to open the door and get a [Pouch]. (You can discard the Armband, as you won't need it any more)


7. Enter the [Shooting Range] and get the [Wifi Remote] at the back of room. Use it to open the gate in the [Shooting Range].
Enter and get the [Wifi Button]. (You'll also find Shotgun Ammo in the [Case])


8. Return to the [Armory] and use the [Wifi Button] to escape. (You can't take this [Wifi Button] with you)


9. Return to the [Garden] and head to the [Stairs].


10. Use the [Wifi Remote] to open the door and head to the [Pool].


11. Get items around the pool. (You'll also find Rifle Ammo in the [Case]) Before diving in, make sure to leave one space in the item slots 1-4 free.


After that, dive into the pool and get the Regulator, then equip it immediately.


12. Go through the duct at the bottom of the [pool] and turn the valve at the back to unlock it. You will come out to [Apartments], so return to [CENTRAL HUB].


13. Enter [ADMINISTRATIVE] (left side) - [Reception] - [SECURITY] and retrieve the [Wifi Button].


◆[TECHNICAL] : [Red Card] [Codebreaker]
1. Go to [TECHNICAL] - [Hall] - [Stairs] - [Transfer Hall] - [Utility].
Place batteries on the Blue, Green, and Red Lines in [Utility].


2. Go to the [No Weapons] area. Operate the rotary switch in the [Duty Room] to power the Yellow Line.


3. Go to [Technical Hub] - [Offices] - [Binary] and the door ahead will be open, so go ahead and enter the [Maze].


4. While checking the Yellow Line, operate the rotary switch to obtain [Rapid Fire UP]. After that, open the [SGX] door.


5. When you turn on the breaker, Burgerman will start to move, so avoid him as you proceed. Turn on the breaker at the back of the [Elevator].


6. Return to [SGX] and operate the switch to open the gate (turn [S] and [X] ON).


7. In [Maze], Boomy is out of the cage, so avoid her while proceeding.


8. Take the [Yellow Card] and head to the back of [Binary] - [Offices] - [Technical Hub] - [No Weapons] - [Hall] - [Stairs] - [3F] - [Technical Hub].


9. Enter [Elevator] and turn on the breaker to operate the elevator. After that, return to [1F] - [Utility].


10. Prepare to bring weapons to the [No Weapons] area.
The battle ahead will be the most intense rush of the game, so bring mines and powerful weapons.
Also, if you have a crowbar and a lockpick, you can get items, so if you have room in your inventory, take them with you.
Enter [Relay Hall] - [Relays] and place your weapons.


11. Leave [Relays] and switch the Blue Line. Make sure [Decoding] at the end of [Main Gate] is powered.


12. Head to [No Weapons] - [Technical Hub] - [Offices] and take the elevator on the right to the lower floor.


13. Use the [Elevator] to get a [Red Card].


14. Head to [Janitor] - [Technical Hub] - [Gallery]. Use the [Red Card] to enter the room. Go under the floor and enter the duct.


15. Enter [Relays] and retrieve your weapons. Also, use the rotary switch to switch the Green and Red Lines horizontally and return to [Gallery].


16. Next, you will go to [Decoding], but there will be a fierce rush. To reduce the burden as much as possible, eliminate the enemies in [Gallery] first.
(My route)
- Place a mine


- Barrier yourself in a private room and shoot Slashy.


- Creeper and Slashy*3 will attack, so defeat them when they get stuck at the door.


17. Head to [Technical Hub] - [Decoding].


- Place a mine


- Press the switch and wait at the position shown in the image and eliminate Burgerman*2


- Go straight and Slashy*2 will attack, so eliminate them. (Also eliminate Boomy on the other side of the gate)


- Get the [Codebreaker]


- Place a mine and operate the valve. Eliminate the Slashys attacking from the next room.


- If you have a [crowbar] and a [lockpick], you can get an item ([Case]: rifle bullets) (you don't need the crowbar anymore, so you can discard it).


18. Proceed to the [Gallery]. A Slashy will appear in front of you, and a Burgerman will appear behind you.


19. If you've already eliminated the enemies in the [Gallery], it's easy to eliminate the Burgerman.


20. Be careful, there are 2 Slashies in the [Technical Hub].


21. Head to the [Technical Hub] - [Main Gate] - [Pipes] - [Pit] and escape from the [No Weapons] area.


22. Be careful, as new enemies have been added, so collect the battery and return to the [Central Hub].


◆[MEDICAL] : [Pouch] [Green Card] [Battery"D"]
1. Go to [MEDICAL] - [Utilities] - [Laundry] and go beyond the destroyed wall. Use the [Wifi Button] and [Wifi Remote] to get the [Pouch].


2. Equip the [Regulator] and dive from the [South Wing]. Go to [Entropy Labs] - [Crossroads] - [Water Control].
There are many items that can only be obtained while submerged, so explore.


3. Get the valve and perform the operation to make the total of black [1], green [3], and white [9] [32]. HAYDEE has the [Lockpick].


4. Return to the water and attach the valve to the door of [Collector] to unlock it.


5. There is a switch at [Collector] - [Exam Room] - [Specimen], so operate it to make the total [32]. HAYDEE has the [Lockpick] underwater.


6. Return to [Water Control] and turn on the breaker. The water will drain and the door to [Hall L2] will open. (You will find [Case]: Rifle Bullets ahead)


7. Go past [Collector] and search for [Cylinder] *2 to proceed to [Storage].


8. Get [Cylinder] in [Exam Room]


9. Go to [Specimen] - [Radiation Lab] - [Gallery] - [Overwatch] and get [Cylinder] (You will also find [Case]: SMG Bullets)


10. Use [Cylinder] *2 to unlock [Storage]. Get [Green Card] in [Personel]


11. Return to [Crossroads] - [Stairs] - [Research] - [Maintenance] - [Laundry] - [Utilities] - [Hall]


12. Use [Green Card] to unlock Observation. Continue and use the [Codebreaker] at [Chief] to get [Battery"D"].


13. Return to [CENTRAL HUB].


◆[CONSENSUS]
1. Use the [Battery] *4 to head to [CONSENSUS].
(You will need the [Wifi Button] and [Wifi Remote] once in the next area)


2. This is the last stage! There are no puzzles, so just enjoy!!


Item box before heading to [CONSENSUS]


4 Comments
ORLOX 7 Aug @ 10:38am 
For anyone stuck at the water pipes puzzle: activate all 3 switches in the first room, then only the black and white ones in the next room, and then only the white one in the last room.

You will end up with 3 green switches in the first room, 2 green switches and 1 red switch in the 2nd room, and 1 green switch and 2 red switches on the last room. Then go back to watter control and you can drain the water now.
(there is a missable lockpick btw, you ned to pick it while the rooms are flooded).
ORLOX 6 Aug @ 10:12am 
I'm stuck at the water pipes puzzle... and i have no idea what "perform the operation" means. What operation? Theres only 1 lever to interact with in that room and it does nothing. Also i flipped all the red switches to green and still the lever does nothing.
Aurani 9 Apr @ 11:52pm 
@Mitsurugi, I believe the author means if you trigger them to attack you in this room they're going to make passage through this room later nigh-impossible, so if you do trigger them you should just die or reload a save to prevent a future soft-lock.
Mitsurugi 6 Apr @ 2:10pm 
"If you are attacked by a Slashy here, do not leave the room and die. If you save, you will not be able to clear the game."

I appreciate the walkthrough, but this is confusing. Are you saying reload a save if attacked by slashys? Or are you saying if they are triggered to come after me and I flee the room and die later I cant beat the game?