Sid Meier's Civilization VI

Sid Meier's Civilization VI

85 ratings
Republic of Yara (Far Cry 6)
   
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103.163 MB
16 Mar @ 3:19am
16 Mar @ 11:43pm
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Republic of Yara (Far Cry 6)

In 1 collection by Ophidy
Ophidy's ACG Mods
18 items
Description
If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, Republic of Yara , to the game, along with her leader: Antón Castillo. Designed based onFar Cry 6。 Some cities are named after Cuban cities. It's recommended to use Sukritact's Civ Selection Screen.


Civilization: Yara
Ability: Costa del Paraíso Improvements adjacent to Coast tiles yield +2 Gold and +1 Culture. Each Plantation adjacent to Coast grants the origin city of incoming domestic Trade Routes +2 Food and +2 Production; while outgoing international Trade Routes from this city provide +1 Science, +1 Culture, and +2 Gold.
Unique Unit: FND Supply Convoy
Yaran unique support unit replaces supply convoy. In addition to the Supply Convoy ability, grants +5 Combat Strength to friendly land units within 2 tiles. When located in an Industrial Zone, increases its Adjacency Bonus by +100% and generates Tourism equal to its Production Adjacency Bonus.
Unique District: F.I. Escudo Industry
Yaran unique district replaces industrial zone with lower cost. Grants 3 units of each unlocked Strategic Resource per turn. Each building in this district provides +1 Trade Route capacity. Receives a major adjacency bonus from adjacent Botanical Gardens or Plantations. Buildings in this district produce +3 Science and +3 Culture if adjacent to a Botanical Garden.
Unique Improvement: Botanical Garden
Unlocks the Builder ability to construct a Botanical Garden, unique to Yara. +2 Science,+2 Production,+4 Gold. +1 Appeal. +1 Science,+2 Gold for every adjacent Plantation. Provide adhacebt Plantation with +1 Production,+2 Culture. Double adjacency bonuses above after researching Industrialization. Can be built on valid resources like a Plantation. Spawn random valid resources on nearby tiles. Can only build one per city, and can't be removed.
Leader: Antón Castillo
Ability: The Lion's Pride Active Military, Diplomatic, and Economic Policy Cards provide Production (per city), Influence Points, and Gold, scaling with the player's era progression. Each Trade Route to a City-State provides 1 Envoy here.


Update
  • 3/17/2025 Optimized model visuals; Industries and Corporations adjacent to Botanical Gardens now receive equivalent Adjacency Bonuses to those from Plantations. (Due to unreleased official asset packs, fence structures between Industry/Corporation models and Botanical Gardens will not generate).
  • 3/16/2025 Release
20 Comments
zero魂 21 Sep @ 8:18pm 
做的很好,有机制也有强度,很喜欢这种类型的文明
奥比岛之超级拉姆 18 Aug @ 7:43am 
呜呜呜~我喜欢啊 !!! 那好吧....
Ophidy  [author] 18 Aug @ 7:41am 
@奥比岛之超级拉姆
是我四年前做的,萌新时段的作品不够完善,因为不满意所以删掉了
奥比岛之超级拉姆 18 Aug @ 7:39am 
我呢?
Fallen King 18 Aug @ 6:11am 
Thank you very much for the information, I didn’t know about this mod.
Ophidy  [author] 18 Aug @ 12:17am 
@Fallen King
There's a mod called CTC(Computer translate civilization) in workshop provides all language translation if you give it link and request a translation.
Fallen King 16 Aug @ 3:10pm 
I also want to note that you make very good mods about Leaders, I can throw in an idea for new ones... How about the empire from Skyrim?
Fallen King 16 Aug @ 2:34pm 
Could you make this mod for Russian players too? I just can't do it myself, I even tried to do it all through the neural network but still, the mod breaks, then back to the roots in English. I would really like to play with it but because of my poor knowledge of English I can't set up tactics on how to play...:towelie:
奥比岛之超级拉姆 12 Jun @ 5:49am 
有点眼熟啊,之前有个卡斯特罗领导的古巴,是不是也是你啊。我超喜欢那个模组和文明音乐的:lunar2024dragoninablanket:
stanfordm 8 Jun @ 4:55pm 
Note: playing Anton on a archipelago map is stupidly OP the botanical gardens can slingshot you to 200 science per turn early mid game plus its production bonus's you'll have battleships by the time the AI has frigates