Soldiers: Heroes of World War II - Enhanced Edition

Soldiers: Heroes of World War II - Enhanced Edition

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AI Fix Mod
   
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Tags: entity
File Size
Posted
1.293 MB
15 Mar @ 7:40pm
1 Change Note ( view )

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AI Fix Mod

Description
This mod fixes some of a the unit's AI, allowing them to attack independently or be attacked. It can be used in the editor to create levels that involve these units or fix some of the new bonus missions that also utilize these units.

List of units and their changes:

Willysmb - Can now attack with its own machine gun.

Cannon_105 - The users of the cannon no longer emit after getting hit by the enemy soldiers. Added plus 50 units of 88mm AP ammo and reduced the 88mm HE to 38 in the inventory. Additionally, it can now attack on its own.

Degtyarev_stan - Now it can attack on its own.

Flak37 - The users of the cannon no longer emit after getting hit by the enemy soldiers. Changed the ammo type that was placed in the inventory from 88mm HE to 20mm zenite. Additionally, it can now attack on its own.

M8grayhound; Mk2daimler; Mk4crusader; MkIVchurchill; M26pershing; Isu-152 - Now can attack on its own and be attacked.

M4calliope - Can now be attacked but cannot attack on its own. The reason I didn't make this tank attack independently is that it might create a chaos, where it either destroys itself or destroys ally units. If you want me to change that you tell me that in the comments.

Panzerwerfer42 (experimental) - Can now be attacked and can attack on its own. As stated this is experimental, as I enabled it to act like BTR-class vehicles—it gets close, aims, and then fires its rockets. I've tested this on a very small scale, and it works, but I fear as stated with M4calliope it might create chaos in the battlefield so use it at your own discretion. If you don't want it attack on its own change the fire mode to "Hold Fire".

For this mod to work in the editor, you'll need to enable it in the main game. Additionally if you want publish your own custom map that uses the units from this mod onto steam's workshop page, you'll need to copy the files from my mod folder and place them in yours. This should work (though I haven't tested this). If you encounter any issues or have suggestions for other changes, let me know in the comments.
2 Comments
dgn 19 Mar @ 11:01am 
Interesting mod !
Thanks for correcting the (old) bug about ammo used by the FlaK37.
Cheers.
[BestWay]Nobu 17 Mar @ 9:39am 
Very nice.