Space Engineers

Space Engineers

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[Dawese] Roleplay Hacking
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
8.635 MB
14 Mar @ 10:08am
7 Sep @ 4:57am
7 Change Notes ( view )

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[Dawese] Roleplay Hacking

Description
Description
This mod allows you to hack any grid and make it your own!

Whether it's enemy Space Pirate ships, abandoned stations or an other players grid - you can take control through an immersive little role-playing minigame.




Feature 1: Hacking Device Block
  • A new block "Hacking device" which can be placed on large grids and small grids.
  • Custom terminal actions embedded into the original system of SE.
  • Random AI generated logs telling a little roleplay story.
  • Ability to take over any grid via a roleplay quest.


How to use - Version 1 (Hacking username and password)
  1. Place the "Hacking device" block on the grid you want to hack.
  2. Access the terminal of the block.
  3. Search roleplay log files for a valid username.
  4. Select the user with the slider.
  5. Bruteforce the password until all checkboxes are checked in the correct sequence.
  6. Click on the "Hack" button.

How to find the username
You must search the logs for a fullname of a person wrapped into double quotes.


How to use - Version 2 (Dangerous cracking)
  1. Place the "Hacking device" block on the grid you want to hack.
  2. Access the terminal of the block.
  3. Spam click the "Dangerous crack" button like you never did before. But beware: Cracking may have side effects...

Occuring side effects while cracking
There is a 5% chance of hacking the grid without username or password (cracking). On fail, there is another chance of 10% to trigger a circuit error, which damages all blocks containing computer component below their functionality integrity - except weapons, batteries and reactors.




Feature 2: EMP Transmitter Block (Beta)
  • A new block "EMP Transmitter" which can be placed on large grids.
  • Custom terminal actions embedded into the original system of SE.
  • Configurable toolbar action.
  • Ability to shut down any grid using a special weapon block.

How to use
  1. Place the "EMP Transmitter" block on your grid.
  2. The block has a button / toolbar action "EMP Attack".
  3. Starting the action costs 3 MWh of power (one full battery) instantly.
  4. The action needs 10 seconds to load up.
  5. After loading up the action triggers by itself.
  6. Every grid in a cone of 30 degrees and in a range of 500 meters in forward direction of the EMP transmitter block is going to be affected for 60 seconds.
  7. During this time, every block is shut down every second.
  8. After that, every block is going to be enabled again.




Known bugs
  • EMP Transmitter block: Sounds and visuals aren't shown at non-server players in multiplayer.




Future features and ideas
  • Improved style of dialogs.
  • Sound effects.
  • Different Levels of difficulties for grid sizes.
  • Different percent chances for dangerous crack. (obsolet?)
  • Timer based "deactivation" off hostile weapon systems on success.




Dev notes: Used channels
61429;


Discord server
https://discord.gg/2vtAxgdmQ2





Mod License

License Terms

1. Usage Rights
- The use of this mod is permitted under the conditions of this license.

2. Restrictions
- **No Reupload**: It is not allowed to reupload this mod, neither in its original nor in a modified form.
- **No False Authorship**: This mod may not be claimed as your own work.
- **Integration into Other Mods**: If this mod is integrated into or used as part of another mod, the original creator must be clearly credited and linked.
- **Intellectual Property**: The entire content of this mod is and remains the intellectual property of the original creator.
- **No Commercial Use**: It is not allowed to make money in any way using this mod.
- **Content Utilization**: Any utilization of the contents of this mod is only permitted if explicitly acknowledged. The original creator remains the intellectual property owner of this API as well.

3. Disclaimer
- This mod is provided without any warranties. The creator is not liable for any damages that may arise from its use.

---
© [2025] [Dawese / not4you403 / clickbait_virus]
40 Comments
not4you403  [author] 7 Oct @ 8:08am 
@RougeSable:
I couldn't reproduce that issue.
If the bruteforce puzzle is solved, using a wrong username doesn't reset the puzzle.
The puzzle is random generated - it's possible, that the solution is ABCD. :)
RougeSable 6 Oct @ 11:35am 
We love Hacking Device Block but a guy from our server reported that the solution looks to be always A B C D, so he only had to try usernames one after another and that was really quick to solve!
not4you403  [author] 6 Oct @ 7:41am 
@RougeSable:
Thank you for your feedback! Agreed. I'm going to separate them in future asap.
RougeSable 4 Oct @ 3:54pm 
By any chance, would you agree to split Hacking Device Block & EMP Transmitter Block in separate mods please? EMP blow up a safe zone on our server and we don't consider allowing this. Among that, one full battery vs. a full set of grids in a gigantic station all turned off looks like not balanced at all :/ Hacking Device Block is really insteresting
not4you403  [author] 20 Sep @ 1:14am 
@RonronLeNounours:
Hey, thank you for your feedback! Could you explain your ideas a little bit more?
RonronLeNounours 8 Sep @ 10:57am 
i kinda like that type of hacking but, it is possible to have a tool to do that not a block, like it consume combi energi because need fast calculation and it take time like 20 second, and why not a mini game with wire, or the feature 1 & 2 ?
not4you403  [author] 7 Sep @ 4:58am 
@xDreadbloodx:
Sorry for answering late: You can do this by default.

Kind regards
not4you403  [author] 7 Sep @ 4:58am 
Version 1.3.2 is released.
- Fixed the chat.
xDreadbloodx 28 Jun @ 5:43am 
how can you build on a grid thats no t yours or does this block let you do this
not4you403  [author] 22 Jun @ 2:42am 
Hello Gassi94,
I didn't implement that as a feature.
The hacking device block will only hack the grid directly connected to it.

Kind regards! :)