Tabletop Simulator

Tabletop Simulator

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Gun and Gun ガンナガン [All Expansions] English + Solo Mode
   
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2
Play Time: 10 minutes, 30 minutes
Assets: Cards
Language: English
Tags: Anime, keepdry
File Size
Posted
Updated
642.216 KB
14 Mar @ 5:49am
11 Jul @ 2:13pm
21 Change Notes ( view )

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Gun and Gun ガンナガン [All Expansions] English + Solo Mode

Description
Gun and Gun ALL EXPANSIONS

Block 1
Core + Overheat
Block 2
W Shout + Ultra Bommy + Solo Mode


-6 custom playmats
-All tokens added
-Added rulebooks
-Added snap points for loading bullets
15 Comments
Aoi Mikazuki  [author] 11 Jul @ 2:35pm 
Added Ultra Bommy and Solo Mode if you wanna check it out ✨
Aoi Mikazuki  [author] 4 Jun @ 12:31pm 
Thank you I sent you a friend request let's talk when possible
Mizuki-MixOre 4 Jun @ 9:23am 
Apologies it took a while. I can scan Ultra Bommy for you in like ~3 weeks. Mind if we move things to private conversations? I would like to send you stuff there later. Please give me a message in personal chat when you could.
THE WORLD IS RJ 29 May @ 8:29am 
wow, happy i found this before going on the journey to try and translate W Shout myself lol! thank you very much, this module is great
The Wise Wolf 21 Mar @ 1:10pm 
Huh, it's weird you can't make it count just any type of card in a zone. I haven't played much with TTS scripting, so can't really help here sadly. There probably is some convoluted workaround XD

I think increasing the number spacing to match the minimum snapping wouldn't be bad. I don't think it would make the board look significantly worse.
I assume this board is also meant for printing or something? Since the spacing being off doesn't make sense if it's TTS-only. In that case perhaps increasing spacing only on those used in the mod would be an option.
Aoi Mikazuki  [author] 21 Mar @ 12:39pm 
I tried adding a counter that gives you the number of bullets in a pile, but it didn't work the right way because it could only count cards that are either face-up or face-down but not both (normal and special bullets) so I had to skip that idea
Aoi Mikazuki  [author] 21 Mar @ 12:29pm 
I'm happy you liked it!
About the loaded bullets, there's a minimum distance allowed in TTS before the cards combine together. So basically if I make the snap points any closer to the numbers on the board, the cards would just snap together and never make a pile. And increasing the distance of numbers on the board would overall ruin the board design with extra padding.
The Wise Wolf 21 Mar @ 10:52am 
Makes sense. I was wondering if I was missing something regarding those.

Overall neat table, though I'd like to note one thing. The way snapping aligns on the loaded bullets, they don't align with the numbers next to them on the board (so you can't eyeball loaded count using those "gauges"). Would it be possible to adjust that?
Aoi Mikazuki  [author] 21 Mar @ 9:35am 
Yes I only added the parts of the rulebook translated by drnkcrnkfranken, which are the important stuff. I might add the full rulebook when I have some free time.
But either way the Overclock and LIMIT are explained the cards themselves.
The Wise Wolf 21 Mar @ 9:19am 
Am I missing something about rules for W Shout? The booklet only has the "what changed" part about blocks and flipping guns down, but no explanation of new rules (Overclock for example), and nothing about the new characters, etc.