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I am free now...
If it does not suddenly break once you play it - the AI likes to betray me like that - maybe give me a Like? Please? Modder needs validation through internet points, to know his time was not wasted.
---
Joking aside, this version might be all I could hope for when I started with this project - given the limitation the game sets. Now I will likely wait for the base game overhaul of the quest system and see, if I need to start anew. In any case, I have learned some things and can finally enjoy my quests without hesitation.
I had two main concerns with the current version:
1. Sometimes Quest Outcome would undermine the Task. Something like "Deliver package" could end in "While traveling, you are ambushed", which does not work with game logic at all and risks continuity. Should be eliminated now.
2. Quest generation currently tends to create too much filler, mechanical delay and other low-substance Tasks for my taste, which I hope to reduce as well and replace with more meaningful Steps.
Currently I am in testing phase, might take a bit before I am certain it is worth updating. (This is the second (third?) re-write since the last update, so I had some versions which were only different, not notably better, in my opinion.)
Also some other small adjustments, mainly trying - trying... - to forbid colons in quest results as those mess with the format.
Wise words, how is it with alpha?
Seriously, if you are so inclined; please look at the files. Look what the original quest prompts look like, and then what I have done with them. We are so very close to the free token limit, otherwise I would have liked to insert more, but, well, this is what I can do within this frame.
I rewrote that stuff about 3-4 four times at this point, so, I really hope it shows.
Please let me know. Or not. Your choice. Because that is the point here.
And now watch, when Max (the developer) rolls out a new quest system within the next three months to make all my efforts in vain. It will be glorious.