Dominions 6

Dominions 6

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Deified Pretenders
   
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7.467 MB
12 Mar @ 11:40pm
8 Apr @ 9:06pm
4 Change Notes ( view )

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Deified Pretenders

Description
Pretender changes and additions coming to DE6 as a standalone mod.
Very early beta. Some pretenders will say they do things that they do not.

Compared to vanilla:
Everything has been repriced from the ground up. Everything is generally cheaper, expect to have more points to work with.
Titans have two more paths, Monsters and Rainbows have one more.
Monsters generally buffed significantly.
More scale modifiers.
Pretenders heal in the capital, or a 10% chance per Holy level actively preaching outside of the capital.
Lots more pretenders.

Special thanks to Red Rob for making all of the tendies in the first place.
16 Comments
dianamarr14 19 Sep @ 7:57pm 
got it, i just really like the chassis designs (:
karlsc2000  [author] 19 Sep @ 5:54pm 
This mod is not really getting developed anymore - it is included in Dominions Enhanced where it is receiving further updates.
dianamarr14 19 Sep @ 5:20pm 
really great mod, but a nitpicky thing i have to say is why doesn't ind get access to the great creator chassis?
dianamarr14 19 Sep @ 1:40pm 
is this mod still being worked on?
pancake11112 17 Apr @ 11:46am 
trying to view the marid sultan crashes the game
BadCub 20 Mar @ 10:45pm 
Thanks for the answers! I wish you good luck with the mod, Karlsc2000!
karlsc2000  [author] 20 Mar @ 10:09pm 
The AI should benefit equally as much as the player does.
Bjardok 20 Mar @ 11:27am 
Do the AI also get the extra points? or does this make my god stronger than the AI due to having more points?
C-Vale 18 Mar @ 4:38pm 
Ohhh, alright! Yeah, didn't quite realize that they had a auto-quicken.
karlsc2000  [author] 18 Mar @ 3:14pm 
@ BadCub The "power level" and impact of your pretender is much closer to vanilla than Spark/Divinicus. Currently this mod only plays with stats/magicpaths/costs of pretenders and adds a host of new pretender options but does not fundamentally change the way the game plays.

@ Dakoroth Not that I am aware of. I do not think that would be possible to remove in a satisfactory way.

@ C-Vale Ah. Yeah. Thanks. Will fix. The Tathagata of Water automatically quickens himself at the beginning of combat. I think I'll boost his base defense as well though.