FATE: Reawakened

FATE: Reawakened

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The Beginners Handbook to Fate
By Sixop
A day one guide for newcomers to the series
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Welcome
I'm sure if you've played Fate before you'll have a lot more advanced questions about the game, but for any newcomers to the series... Welcome!

First things first, you'll want to pick a game to start on. Each game is pretty much the same; you fight your way through dungeons and complete quests for XP and gear. It's a pretty straight forward and true to it's nature game, and it does a lot of things well without over-complicating what it's supposed to be. I would still recommend starting at the first title, Fate, and moving your way from left to right if you're looking for a straight forward narrative.
Difficulty Selection
Before we get to creating our character, upon selecting "New Game" you will be able to choose your difficulty. These difficulties are as follows:

Squire: This is the easiest difficulty available. This difficulty has been regarded as "too easy" by some players, but would be a good start for someone who is new to playing RPGs or is looking for a very relaxed experience.

Adventurer: This is the "Normal" difficulty for someone who is familiar with RPG games and is looking to experience FATE for the first time. This will allow you to experience fate at a forgiving pace, while still offering some challenge at times.

Hero: This is your "Hard" difficulty. Enemies will be tougher than Adventurer, I would suggest this if you've completed your first play through. This will likely require prior knowledge of how to succeed in FATE to complete, and may be a good start for those who are veterans to RPG games.

Legend: This is the hardest difficulty available. Enemies will be much tougher, this difficulty will provide a gruesome challenge to most players who choose to attempt this difficulty.

Hardcore: This is almost identical to Legendary difficulty, with the added challenge that you are not allowed to die. This difficulty should be reserved for those who seek the highest level of challenge in FATE, and have nearly mastered the game.

Please note that once a character is created, the difficulty that you selected cannot be changed.

Your difficulty selection will also affect item quality, so higher difficulties will award you with better items to deal with the enemies you face.
Character Selection
Selecting a character is usually a bit of a daunting task in other Dungeon-Crawlers like Diablo, but in this game it is pretty relaxed. You can pretty much pick whatever looks cool to you and play how you want in early difficulties, but there are options for those who want to start with more points in certain skills. Below is a quick description for every race:

Human: Balanced, good for indecisive players. Can't go wrong here, you'll be able to take it anywhere from the start without too much of an issue.
Shadow Elf: Archery/Bows, innate Dexterity for anyone who wants to use bows and dodge.
Half-Orc: Full strength, almost no innate magic. Best start for high melee focus.
Cogger: Very close to Human in starting stats. Less innate magic, but some extra innate dodge ability. Only starting skill points are in Critical Chance.
Imp: Slight increase to Magic. Starts with some points in a few Magic skills.

The rest of the options on character selection are purely cosmetic. Please note that you cannot change your character's appearance in the game. Armor will modify the look of your character in game.

For those who wish to look at the statistical breakdown for each character race in detail, Valor wrote an incredible guide on the topic which can be found here: Link to Valor's Guide

This screen also allows you to select your pet, There is a lot of mystery surrounding pets and not a whole lot of information out there but at the very least they all align thematically as such:
Human: Cat & Terrier
Shadow Elf: Fox
Half-Orc: Boar
Cogger: Drone
Imp: Phoenix

At a first glance from my own experience, pets start off with mostly the same stat points in each category and choose stat increases automatically. I do not believe you can level your own pets in the Remaster, so choose the pet that you like the most. Strider and Phoenix have different starting stats from the rest of the pet options, with a higher focus in magic and less strength.

Pets level up closely with players and you can feed them fish to give them temporary/permanent stat increases as you desire. Pets have their own separate health bars as well and will take damage from enemies, placing a health potion in the pet's inventory and using it as you would use a health potion in your own inventory will heal them instead of yourself. Healthy pets are not required to access the pet's inventory, it is only required if you want your pet to assist you in fighting enemies.
Controls
It's important to familiarize yourself with the controls here, I am unsure if each game is different but you can find a page in the options menu that will look something like this:

These are the controls for Keyboard and mouse. With FATE Reawakened, we received native controller support; If you are playing on a controller, please make sure to check up on the controls menu for more info.

For Inventory management purposes, you'll want to learn a few things:

Space: This will drop an item on the ground. Don't worry, you can pick it back up.

Shift + Left Click: this will move your item from one inventory to another. This will also function as a "Quick sell" hotkey so be careful what menu you're on.

Right click: This will swap out items that you currently have slotted with whatever you're hovering, or use potions & other consumables. It's a little finicky for weapons and rings since there are 2 slots for each of those types, just pay attention to what is getting swapped out.

Getting started: The town
At this point in the guide: you've selected the game to start on, made a character, selected a pet, and loaded in to your starting town. I will be using the original Fate game for the rest of the images provided.

Please note your mini-map in the top right corner, hit 'm' a couple of times to expand this. You should see Green stars and exclamation marks moving around, these are your NPCs. Below are descriptions for what you're looking at:

Green Stars: Shop keepers, as well as various smiths and enchanters for your gear. Green star NPCs will always sit in one spot, so you should familiarize yourself with what each one offers.

Exclamation marks: Quest givers. You will be frequently visiting these guys for quests.

Now that we've established our NPCs, lets move on to other key locations of the town:

This is your town dungeon, it should appear as a red door on your mini-map. You will enter the dungeon through here until you start using town portals (the blue portal looking thing) to travel back/forth from the dungeon to the town. These town portals appear by the dungeon door in the Fate remaster, as opposed to the water fountain in the original game.

You will also notice a container; this is your storage chest. You can store items here.
Getting started: Quests
Quests in Fate are the core element of the game that keeps you progressing at a good pace. Hit 'j' to check your quest list and current progress.


Quests are provided by quest-givers in your starting town, and will scale depending on how deep into the dungeon you are. Quests provided are typically between 0-3 floors from where you are at, please make sure to read for this in the quest description before you accept. One thing to note here is that if you accept quests for the floor you are currently on, enemies and/or items will only load in to areas that are currently unexplored. If you explore the entire floor and then accept a quest, the objective will not spawn Edit: The mission objective will spawn if a quest is accepted for a current floor that has been fully explored, although icons for killed enemies are bugged when you re-enter the dungeon. Walking nearby dead enemies will change the red icons to grey, newly spawned enemies will remain as red dots on your mini-map. In the case that a quest is giving you trouble or is not able to be completed, you can hit the "Cancel" button to clear up the quest slot with no consequence.

Quest completions will provide a scaling amount of Gold, XP, and Fame; allowing you to buy new gear, upgrade or modify existing gear, and level up faster. As previously mentioned, you can visit NPCs with exclamation marks above their heads for new quests.
Getting started: XP and Fame
As with almost every RPG out there, your XP count will lead to new levels. Every level comes with a set amount of points for your stats and your skills, viewed through the screen below:

You have 4 main stats in Fate.

Strength: This affects damage dealt by physical attacks. Melee & Bow users will need to scale this stat to increase base damage. Strength also affects what kind of gear you are able to equip.

Dexterity: This affects your chance to hit your attacks and dodge enemy attacks. This is useful for all classes, and some weapons require higher levels in dexterity to equip.

Vitality: This affects your health and stamina. Higher level means more health and more running, although you should note that most armors increase your defense stat which reduces damage dealt.

Magic: This affects your available Mana (the resource used for casting spells) and your spell damage. Higher levels of magic are required to learn certain spells and equip magic items.

Skills are a lot more focused by comparison to your normal stats, I will not be breaking down every skill available but depending on what you would like to focus on using these points can greatly increase damage and/or other aspects of your build.

Fame, which is also acquired through quests and killing unique/boss enemies, is used to level up your "Renown" status. Each level of Renown awards you with 3 4 extra skill points and allows you to unlock/equip stronger versions of each gear piece/weapon. Renown gear pieces are indicated by the "Elite" or "Legendary" prefix on the name of the item, as well as the small medallion shown in the corner of the weapon icon in your inventory.
Some tips and final remarks
If you've been following along, you should have a character ready to go with a few quests selected to complete. All there is left to do is to start on your journey, and learn what Fate has in store for you.

For anyone looking for extra bits of information, I've got a few small tips:

Fishing can be done in the starting town and at many random points in the dungeon; the deeper into the dungeon you are fishing, the better the loot.

Always make sure to keep town portal scrolls and identify scrolls on hand. Town Portal & Identify Books purchased from shop keeps come with 10 uses of each scroll type, and you can fill the books with up to 20 scrolls max by dragging and dropping scrolls into them. For magic users, you can acquire spells that both identify items and summon town portals, with the strength of these spells scaling based on your charm magic skill level.

Gambling is a great way to get better gear after you've completed a few quests; you may not always find something that is great but the chances of you getting multiple good enchantments on a decent item are in your favor.

There is a wiki for Fate, although it is somewhat hard to find and is missing some information. For weapon and gear names and some stats for everything, this is a great place to do your research: Fate wiki link [fate.fandom.com]

The most important thing to gather from this guide is to have fun, keep exploring, and discover the game at your own pace. This is a classic series from 20 years ago that we've been given a remaster for, and while it may be dated by comparison to some of the Dungeon crawlers & RPGs of the last few years it's brimming with nostalgia and replay value. Thank you for reading my guide, I hope you enjoy Fate!
15 Comments
cbo 15 May @ 7:04am 
Deleting spells from your spellbook doesn't seem to work.
Sixop  [author] 1 Apr @ 3:31pm 
@quert_44643, I would love to add in more screenshots to the controls section of my guide but I do not own any/every controller on the market. You could be using a PS5 controller, an Xbox controller, a Steam controller; hypothetically an Electric Piano, Donkey Kong Bongos, or lemons with some clever wiring and beat this game with custom key mapping if you so please. Moral of the story is that every controller is going to have slightly different mapping. The only suggestion I could leave is to check your settings for the controller layout before you enter the dungeon. If I get any images of controller mappings I will gladly add them into the guide :rjumendoka2:
Sixop  [author] 1 Apr @ 3:31pm 
Thank you @rurka3 for the suggested items to add to the guide, I've made some adjustments to the guide to include a brief statement on difficulty and item rarity scaling. Higher difficulties award higher quality items to deal with higher quality enemies; The fame mechanic becomes a much more crucial piece of the puzzle to success and an added layer of challenge at that point. I also added in the adjustment to skill points gained through renown levels; must've been a typo.

I've also added in @Shadow Zombie's suggestion, healing pets in this game has different mechanics than the original which is not something that I gave too much thought to. I pretty exclusively use my pet as a walking storage chest and leave the rest of the game's fighting and questing to myself :rjumendoka2:
Al 30 Mar @ 11:35pm 
Ok, I have Swathes Shield, and his Ring...... Says to take these to the Hero, but he will not take them, I cannot transfer them..... And WHO is Swathe, I might be trying to hand them out to strangers... lol
qwert_44643 25 Mar @ 7:03am 
i to would like to see something on controller controllers.
Ralaku 19 Mar @ 2:03pm 
Guide says start at the first game and work your way to the right. That will give you a coherent story. As much of one as fate has anyways. however if you don't want to feel like playing the same game 4 times. playing 1,2,4 will change your setting each time. 1,3,4 will have the first setting repeat but be the most additions fastest in case you feel there is not enough stuff.

and mid game cheese is 100% damage reflect or negation is possible.. at least on medium and easy difficulty. Until then see you on floor 2,147,483,648.
Shadow Zombie 19 Mar @ 12:00pm 
I do like the guide, but only thing that should be mentioned in the guide is about healing your pet. Unlike the original, I've found you had to put the potion into the pet's inventory and right click to heal them with any healing item. I know not everyone really will care that much since if you're going back to Grove anyway, but possibly want to add that extra tip in case anyone wants to better get an idea without trying to go back to grove every few minutes to heal.

follow up i did notice, your pet seems to heal whenever you go down a level in a dungeon. Minor detail I've been seeing since playing.
rurka3 18 Mar @ 6:09am 
Greetings. Some things, which I've noticed during reading:

-Each level of Renown gives 4 skill points, not 3.
- About difficulty selection, you've forget mention about, that difficulty selection affects also about maximum quality of items (star icon), which we can find. Starts with Adventurer can have items with Superior quality , Hero can have also items with Exceptional quality and Legend can have also items with Flawless quality

I see, that I'm not only one, which invest also some points to Charm Magic for three universal spells (Identify, Mental Map and Town Portal). Mental Map helps a lot with navigating through map in dungeons.
Sixop  [author] 18 Mar @ 1:08am 
Town portal scroll charge uses increase as you dive deeper into the dungeon so keeping a few individual scrolls separate from the tome does eventually become the "cost efficient" option. Example: Floor 40 will use 4 town portal scrolls from a Tome, but if you use an individual scroll it will spawn the town portal. At this rate, it's cheaper to buy an individual scroll for each dive if you've got the space, but money shouldn't be an issue either so it's all preference. I always keep a book and 2 scrolls on hand in my pet's inventory for emergencies, and I make sure to fill the book to the 20 scroll limit to keep my inventory clear for loot.
Sixop  [author] 18 Mar @ 1:08am 
You're absolutely correct @Don_Chalant, tomes are the way to go; you can usually buy your first town portal tome if you pick up a few quests for floor 1 before entering the dungeon for the first time. When you return, buying more town portals or a tome should almost always be your first purchase unless if you want to commit to finding one while diving into the dungeon.

I usually put some points into magic even on melee focused builds to buy 3 spells within the first ~10 floors: Mental Map, Identify, and Town Portal. As long as you aren't running a necromancer focused build, you should be able to store these 3 spells and never spend another dime on town portals as long as you have enough charm magic skill points to cast at each level.