FATE: Reawakened

FATE: Reawakened

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VALOR’s FATE: Reawakened Race & Stat Analysis – Starting Stats, Skills, and Racial Affinities Explained
By VALOR
A deep-dive analytical guide by VALOR focused on understanding the hidden mechanics behind race selection, stat allocation, and skill affinity in FATE: Reawakened.

This guide is for players who want clear answers to questions like:
  • What are the starting stats and skills of each race?

  • Do races have hidden stat affinities or scaling bonuses?

  • Does difficulty affect character creation?

  • How do skills actually work?

  • Are green-highlighted stats important?
Instead of relying on speculation, this guide applies a structured, data-driven approach to uncover the mechanics behind FATE: Reawakened’s character creation system.

Whether you're a returning fan of the FATE series or a new player looking to min-max your next run, this guide will save you hours of experimentation and help you make informed decisions from the start.

Topics include:
  1. Race stat and skill comparisons

  2. In-game tooltip breakdowns and scaling behavior

  3. Green-highlighted stat theory and racial bias

  4. Observations from live character testing (Level 1 and beyond)

  5. Ongoing analysis and updates as new findings emerge
Created by: VALOR

Tested, written, and structured to foster discussion and understanding of the deeper mechanics beneath this underrated ARPG.

Feel free to comment below if you have insights, corrections, or new theories of your own!
   
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Study 1. How does your character's race alter its starting stats or skills?
How Does Race in the Game FATE: Reawakened Alter the Character’s Starting Stats or Skills?

Race selection in FATE: Reawakened plays a significant role in shaping a character’s identity from the very first level. Each race begins with a distinct set of base attributes and a unique combination of starting skills. These differences influence early-game playstyle, stat growth potential, and class synergy—even before players spend a single point on customization.

Key Findings:
  • Each race has fixed starting stats (Strength, Dexterity, Vitality, Magic) that define their core strengths. For example, Half-Orcs have the highest Strength, Shadow Elves dominate in Dexterity, and Humans start with balanced values across the board.

  • Skill points at level 1 are not evenly distributed. Races begin with different combat and magic proficiencies—some focused entirely on melee, others on ranged or spellcasting.

  • Race-specific skill sets align with their lore. For example, Imps begin with charm and attack magic, while Half-Orcs start proficient in heavy weaponry and shields.

  • Green-highlighted stats indicate racial affinities—attributes a race is naturally inclined toward. These may affect stat efficiency or scaling during level-ups.

  • No race is objectively superior, but each offers distinct advantages depending on the player’s desired build, role, or strategy.
Race: Human
"Humans are the most abundant race in the realms. While not as quick or strong as other races, Humans are well-rounded and possess an innate skill of magic that makes them formidable foes in any match" (FATE: Reawakened, 2025).

Notes:
  • Balanced starter with even stat distribution and no major weaknesses, ideal for flexible builds and new players.

  • High magic affinity and five starting points in key spellcasting skills make Humans a strong choice for early-game mages or hybrid casters.

  • Green-highlighted Mana suggests faster or more efficient magical growth over time.


Base Stats

Attribute
Value
Strength
25
Dexterity
20
Vitality
25
Magic
19

Derived Stats

Derived Stat
Value
Damage Range
1–2
Attack Rating
81
Defense
14
HP
122
Stamina
51
Mana
56

Skills

Skill
Points
Sword Skill
0
Club & Mace Skill
0
Hammer Skill
0
Axe Skill
0
Spear Skill
0
Staff Skill
5
Polearm Skill
0
Bow & Crossbow Skill
0
Critical Strike Skill
0
Spell Casting Skill
5
Dual-Wielding Skill
0
Shield Battle Skill
0
Attack Magic Skill
5
Defense Magic Skill
5
Charm Magic Skill
5
Race: Shadow Elf
"Stealthy and secretive, little is known about Shadow Elves. Relying on bows and haste magic, they will often dispatch their enemy from a distance before the battle has even begun" (FATE: Reawakened, 2025).

Notes
  • Highest Dexterity of any race at level 1, providing top-tier accuracy and defense for evasive or ranged playstyles.

  • Strong starting skills in spears, bows, swords, and dual-wielding allow for fluid movement and combat versatility.

  • Green-highlighted Dexterity supports agility-based scaling—excellent for players who prefer speed and distance.


Base Stats

Attribute
Value
Strength
25
Dexterity
36
Vitality
25
Magic
21

Derived Stats

Derived Stat
Value
Damage Range
1–2
Attack Rating
89
Defense
17
HP
122
Stamina
51
Mana
43

Skills

Skill
Points
Sword Skill
5
Club & Mace Skill
0
Hammer Skill
0
Axe Skill
0
Spear Skill
5
Staff Skill
0
Polearm Skill
0
Bow & Crossbow Skill
5
Critical Strike Skill
0
Spell Casting Skill
0
Dual-Wielding Skill
5
Shield Battle Skill
0
Attack Magic Skill
0
Defense Magic Skill
0
Charm Magic Skill
0
Race: Half-Orc
"Full-blooded Orcs are little more than vicious club-wielding beasts that leave a trail of crushed foes behind them. Their half-blood offspring are seldom better. But, while retaining their ancestral strength, there is still hope that Half Orcs might learn a little magic or swordplay" (FATE: Reawakened, 2025).

Notes:
  • Extremely high Strength and Stamina, making Half-Orcs the best race for heavy weapon users and melee-focused tanks.

  • Starts with 5 points in five melee-centric skills (clubs, hammers, axes, polearms, shields) for immediate battlefield dominance.

  • Green-highlighted Strength and Stamina offer long-term growth for physical durability and sustained DPS.


Base Stats

Attribute
Value
Strength
42
Dexterity
20
Vitality
25
Magic
10

Derived Stats

Derived Stat
Value
Damage Range
1–2
Attack Rating
81
Defense
14
HP
122
Stamina
69
Mana
21

Skills

Skill
Points
Sword Skill
0
Club & Mace Skill
5
Hammer Skill
5
Axe Skill
5
Spear Skill
0
Staff Skill
0
Polearm Skill
5
Bow & Crossbow Skill
0
Critical Strike Skill
0
Spell Casting Skill
0
Dual-Wielding Skill
0
Shield Battle Skill
5
Attack Magic Skill
0
Defense Magic Skill
0
Charm Magic Skill
0
Race: Cogger
"Coggers are rumored to be the descendants of a list civilization that once ruled the realms. While the most powerful secrets of their ancestors are forgotten in time, Coggers still observe the ritual of modifying their bodies with strange machines that enhance their defense and vitality" (FATE: Reawakened, 2025).

Notes:
  • Defensive hybrid option with a unique bonus to Critical Strike, offering unexpected offensive potential.

  • Above-average Defense and balanced stats make Coggers suited for survivable melee or experimental builds.

  • Green-highlighted Strength and Defense suggest slow, steady scaling toward durability and consistency.


Base Stats

Attribute
Value
Strength
26
Dexterity
20
Vitality
25
Magic
18

Derived Stats

Derived Stat
Value
Damage Range
1–2
Attack Rating
81
Defense
15
HP
122
Stamina
51
Mana
37

Skills

Skill
Points
Sword Skill
0
Club & Mace Skill
0
Hammer Skill
0
Axe Skill
0
Spear Skill
0
Staff Skill
0
Polearm Skill
0
Bow & Crossbow Skill
0
Critical Strike Skill
5
Spell Casting Skill
0
Dual-Wielding Skill
0
Shield Battle Skill
0
Attack Magic Skill
0
Defense Magic Skill
0
Charm Magic Skill
0
Race: Imp
"Imps are whimsical tricksters. Their ancestors are rumored to have climbed out of a deep crevasse that opened in the desert thousands of years ago. Other ancient texts suggest they were summoned from the dimensional plane of fire by a demented sorcerer who tried to enslave them. Through guile and agility the imps overthrew the sorcerer and spread across the land" (FATE: Reawakened, 2025).

Notes
  • Flexible hybrid caster with diverse starting skills across melee, magic, and utility—perfect for creative or adaptive playstyles.

  • No green-highlighted stats, implying freedom to build in any direction without racial scaling pressure.

  • Strong magic toolkit at level 1 (spellcasting, attack magic, charm magic) enables immediate use of offensive and support spells.


Base Stats

Attribute
Value
Strength
25
Dexterity
20
Vitality
25
Magic
21

Derived Stats

Derived Stat
Value
Damage Range
1–2
Attack Rating
81
Defense
14
HP
122
Stamina
51
Mana
43

Skills

Skill
Points
Sword Skill
0
Club & Mace Skill
0
Hammer Skill
0
Axe Skill
0
Spear Skill
5
Staff Skill
0
Polearm Skill
0
Bow & Crossbow Skill
0
Critical Strike Skill
5
Spell Casting Skill
5
Dual-Wielding Skill
0
Shield Battle Skill
0
Attack Magic Skill
5
Defense Magic Skill
0
Charm Magic Skill
5
Stat Descriptions
How Does the Game FATE: Reawakened Describe the Various Stats?

FATE: Reawakened provides brief but meaningful tooltip descriptions for each of the core stats and their related attributes. These hover-text definitions appear in the character stats menu and offer insight into how each stat contributes to your character's performance in combat and exploration.

While the descriptions are minimal, they hint at the underlying mechanics of the game, showing how stats interact with derived values like damage, accuracy, defense, health, stamina, and mana. Understanding these relationships is critical for making informed decisions during character creation and level-up progression.



The table below organizes all stat-related tooltips exactly as presented in-game, and maps out which primary stats influence which derived stats:

Stat
Description
Affects
Strength
Strength affects damage dealt.
Damage Range
Damage Range
Range of damage dealt on a successful strike.
Dexterity
Dexterity affects likelihood of striking an opponent as well as likelihood of dodging an attack.
Attack Rating, Defense
Attack Rating
Rating of the likelihood that you will strike.
Defense
Rating of the likelihood that you will dodge.
Vitality
Vitality determines the amount of life available as well as the amount of stamina.
HP, Stamina
HP
Amount of life available.
Stamina
Amount of stamina available.
Magic
Magic determines the amount of mana points available and increases damage dealt by spells.
Mana, Spell Damage
Mana
Amount of mana available.

Note. These values are consistent across all races at level 1 and serve as the foundation for deeper stat-based theorycrafting.
Skill Descriptions
How Does the Game FATE: Reawakened Describe the Various Skills?

Each skill in FATE: Reawakened comes with a tooltip description viewable in the character screen. These brief but detailed descriptions reveal how each skill influences gameplay—whether by increasing weapon damage, enhancing spellcasting, or modifying mechanics like critical hits, dual-wielding, or shield blocking.

The weapon-related skills provide a +1 bonus to both damage and attack rating when the appropriate weapon is equipped. Utility and magic-related skills, on the other hand, scale with percentage-based or level-based effects. Importantly, the tooltip descriptions show how the first point invested changes the skill’s effectiveness, offering a baseline for future scaling.




The table below compiles all in-game skill descriptions and quantifies the initial bonus provided when increasing a skill from 0 to 1 point—useful for optimizing builds from the very beginning.

Skill
Description
Sword Skill
Increases attack rating and damage dealt with swords. Adds 1 point to damage and 1 point to attack when wielding a sword.
Club & Mace Skill
Increases attack rating and damage dealt with clubs and maces. Adds 1 point to damage and 1 point to attack when wielding a club or mace.
Hammer Skill
Increases attack rating and damage dealt with hammers. Adds 1 point to damage and 1 point to attack when wielding a hammer.
Axe Skill
Increases attack rating and damage dealt with axes. Adds 1 point to damage and 1 point to attack when wielding an axe.
Spear Skill
Increases attack rating and damage dealt with spears. Adds 1 point to damage and 1 point to attack when wielding a spear.
Staff Skill
Increases attack rating and damage dealt with staves. Adds 1 point to damage and 1 point to attack when wielding a staff.
Polearm Skill
Increases attack rating and damage dealt with polearms. Adds 1 point to damage and 1 point to attack when wielding a polearm.
Bow & Crossbow Skill
Increases attack rating and damage dealt with bows and crossbows. Adds 1 point to damage and 1 point to attack when wielding a bow or crossbow.
Critical Strike Skill
Increases chance of dealing a critical strike. Increases from 0% to 1.45631% with 1 point invested.
Spell Casting Skill
Decreases time required to cast spells. Casting speed improves from 0% to 2.3301% with 1 point invested.
Dual-Wielding Skill
Increases speed and damage of secondary weapon strikes. Right-hand damage increases from 75% to 76.19048%. Left-hand damage increases from 50% to 52.38095% with 1 point invested.
Shield Battle Skill
Increases chance of blocking when shields are used. Block chance increases from 0% to 1.45631% with 1 point invested.
Attack Magic Skill
Increases potency of attack magic by 1 level per point invested.
Defense Magic Skill
Increases potency of defense magic by 1 level per point invested.
Charm Magic Skill
Increases potency of charm magic by 1 level per point invested.

Note. These skill effects are consistent across all races and classes. Players can freely invest to specialize or diversify based on their playstyle.
Study 2. Does game difficulty alter the character's starting stats or skills?
Does Game Difficulty in the Game FATE: Reawakened Alter the Character's Starting Stats or Skills?

To determine whether the selected difficulty—Squire, Adventurer, Hero, Legend, or Hardcore—impacts a character’s starting stats or skills, I conducted a controlled test using the same character across all five settings.

Test Setup:
  • The Human race was used for consistency.

  • All character creation options were standardized—only the difficulty setting was changed.

  • Each build was examined at Level 1 with no gear or modifiers equipped.
Findings:
  • No differences were found in base stats (Strength, Dexterity, Vitality, Magic) across difficulty levels.

  • Derived stats (Damage Range, Attack Rating, Defense, HP, Stamina, Mana) remained identical regardless of difficulty.

  • Starting skill point allocations were unchanged across all modes.


Conclusion:

Difficulty level in FATE: Reawakened does not alter a character’s starting stats or skills. Instead, it modifies gameplay challenge—impacting factors like enemy strength, loot scaling, and survival conditions (e.g., permadeath in Hardcore)—while keeping all characters equally balanced at creation.


Study 3. What do green-highlighted stats represent, and how do racial affinities work?
What Do Green-Highlighted Stats Represent in the game FATE: Reawakened, and How Do Racial Affinities Work?

While analyzing character stats in FATE: Reawakened, I observed that certain stats and skills appear highlighted in green during character creation and gameplay. Hovering over these green-highlighted values reveals a breakdown (e.g., "39 + 17"), suggesting a combination of base value and bonus. However, the source and function of these highlights are not directly explained by the game.

Through direct observation, controlled testing, and level tracking across multiple races, the following findings and theory were developed.



Observations:
  • Green highlights are not solely tied to equipment. Characters without any gear may still have green-highlighted stats or skills.

  • At level 1, certain races (e.g., Half-Orc, Human, Shadow Elf) display green-highlighted stats like Strength, Dexterity, or Mana.

  • Other races, such as the Imp, never display green-highlighted stats or skills, even at higher levels (confirmed up to level 18 without gear).

  • Highlighting does not consistently correlate with the size of a bonus. For example, a stat with "+1" may be highlighted, while a stat with "+17" is not.
Findings:
  • Green-highlighted stats appear to reflect racial affinity toward certain attributes—possibly impacting stat growth or efficiency over time.

  • Some races show multiple green highlights, suggesting dual affinity roles (e.g., Cogger with Strength and Defense).

  • The lack of any green highlights on the Imp supports the idea that it is a neutral or open-ended race, with no innate stat bias.

  • Skill values can also be green-highlighted when gear adds to them, but this is distinct from the green highlighting seen in base stats during character creation.
Theory:

Green-highlighted stats are not random, nor are they simply visual indicators of large numerical bonuses. Instead, they seem to represent a race's inherent strength or efficiency in that area. These affinities may result in:
  • Faster stat growth per point invested

  • Improved returns from gear bonuses

  • Better synergy with class abilities or skill trees


While the game does not explicitly confirm a scaling system tied to these highlights, their consistent appearance across races suggests they function as a form of soft guidance for players selecting a race aligned with their preferred playstyle.

Conclusion:

The green-highlighted stats appear to represent racial stat priorities or affinities. While not tied directly to equipment or level, they likely influence how efficiently a character performs or scales in those areas over time. Recognizing these highlights can help players make more informed decisions during character creation, especially when planning long-term builds.



8 Comments
VALOR  [author] 7 Sep @ 8:00pm 
TRANSLATED: "Buena pregunta, Elihan200. Nunca he experimentado un límite en los encantamientos o modificaciones de armas. En mi experiencia, el único límite es el porcentaje de probabilidad de que el arma se rompa en lugar de que se acumule otro encantamiento o modificación."
elihan200 3 Sep @ 7:20pm 
cuantos engastes puede tener un arma, alguien sabe?
VALOR  [author] 17 Aug @ 7:20pm 
Thanks for the affirmation, Shilov. :FATECat: Cheers!
Shilov 4 Aug @ 5:40am 
Great work!!
VALOR  [author] 9 Apr @ 10:47am 
Happy to hear you like it, Real Goblin. :FATECheese: Cheers!
Real Goblin 6 Apr @ 9:49pm 
Awesome breakdown man
VALOR  [author] 4 Apr @ 9:01am 
You're absolute welcome to do so, Sixop. :FATEFate: Cheers!
Sixop 1 Apr @ 3:39pm 
Amazing breakdown of stats here for each character, I know this took a lot of time to curate. If you don't mind, I'll be linking this guide within my starter guide for those who are seeking more info on which character to select from a statistical standpoint. Thank you :coolstar2022: