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Can't do that without things breaking though. It would need a real physics patch that would end up changing too much of the vanilla experience for me.
Modules\RiiMountainBladeItsSwordOfLong\GUI\Prefabs\Crafting\CraftingPieceGrid.xml
and change the MaxValueInt and MinValueInt in line 115 you can make this mod scale to absurd numbers. I set it to 150 to -150 instead of 50 to -50 and -150 makes the blade point out the pommel instead so i recommend keeping it to maybe -90 at the max but the positive ones are so funny (if you can even swing them without bonking half the map)
If you already did, then I advice similar to Richard Ramirez one comment down: You can localy copy the mod out of Steam\steamapps\workshop\content\[gameID] and into Steam\steamapps\common\Mount & Blade II Bannerlord\Modules .
From there, delete the "bin" folder and open SubModule.xml. Delete the 4 lines of "DependedModule" and "DependedModuleMetadata" that ask for Harmony and MBOptionScreen. Finally, in <SubModules> delete the two <SubModule> tags (12 lines altogether) that ask for MCMv5.dll. Save it and done. You now have only the length change, but the physics patch that depends on Harmony will be gone.